SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-06-10, 12:57 AM   #1
Didd
Seaman
 
Join Date: Dec 2009
Location: Orkney
Posts: 33
Downloads: 90
Uploads: 0
Default Collision Avoidance?

Here's what happened...

I have just made the step up to no map contacts and was heading out of Wilhelmshaven on my first patrol since this change, my little guide vessel turns to go home and I'm on my own - almost. In the distance I can see a row of three friendly merchants. That's fine I'll go below, plot my course and off we go. This duly completed I upped the TC to 128 and relax listening to Jimbuna's excellent collection of atmospheric records, when I think hang on....that sounds like a very loud engine, what's going on? Best go up topside and see. I was more than a little surprised to see one of the three merchants rafted up next me as we're headed on our merry way! Needless to say I was now on his course and not vice-versa. There was no scraping or grinding until I tried to turn away, so put the brakes on instead then turned across astern to return to course. Phew! That was close. That would've been a stupid way to end a promising career. Still I suppose that's what you get for leaving Bernard on watch!

I guess I must have caught it a glancing blow and it scooped me up. My question is this. With map updates on I noticed that other shipping got out of way although sometimes at the last minute. So is there a difference with the collision avoidance with own sub with map updates on/off? Do I now have to take more care now when a neutral or friendly is gesichted and check it's not on a constant bearing?

Didd
Didd is offline   Reply With Quote
Old 04-06-10, 03:43 AM   #2
Dissaray
中国水兵
 
Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
Default

Your problem may have been one of TC rather that map updates. As I understand it the higher the TC the fewer checks the game's engen can make and therefor the few adjustments the game can make. One manifestation most of us are familiar with is the never ending storms seen at high TCs. This may also effect the colition avoidance routines fo the game as well. Simply put your boat closed in so fast on the merchant ship that the program didn't see you coming untill it was too late, if it saw you coming in at all. Say at check one you were at the minimum safe distance so no action was necisary but then at 128 TC the next check was after you ramed them, making any avoidance rather moot. The same thing can hapen with air attacks, all the suden you just start exploding. Though you generaly don't run into this kind of problem at TCs that low, generaly above 128 is the problem spot.

Just speculation on my part though. I would not be at all suprized if I were corrected any time now....
Dissaray is offline   Reply With Quote
Old 04-06-10, 07:36 AM   #3
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,615
Downloads: 63
Uploads: 13


Default

Not a bad response....the magical/game changing number for tc, or the point where the game engine begins to lag in so many AI areas is around 128 and higher.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 04-06-10, 07:41 AM   #4
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

You should be fine at x128 for MOST situations,but not all.

Dissaray,you are right,any higher than x128 and thats when the problems seem to arise.And in areas notorious for having strong air cover like the bay of Biscay (1942 onwards the air threat becomes very serious) I would suggest going no higher than x32,or you will have no time to pound the 'C' key and you will be bombed before you can even bellow "ALAAAAAAAAAAARM!"
So in a nutshell the safest policy (for me that is) would be -
- general cruising use x128,
- when approaching/and are in areas with strong air cover use x32
- map plotting,observation phase,preparing an attack,overhauling/getting into position,the actual attack,evasion,depth charge attacks,use real time x1

POINT OF INTEREST - I personally have had no problems with collisions or anything like that before,other than almost scraping the bow while entering the sub pen at night once,and have certainly not experienced any adverse situations at x128,only when at higher TC than x32 when being attacked by planes.The watch simply dont spot them and the bombs have already landed on the deck!.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 04-06-10, 08:33 AM   #5
Didd
Seaman
 
Join Date: Dec 2009
Location: Orkney
Posts: 33
Downloads: 90
Uploads: 0
Default

I've never had any problems with aircraft at 128 tc yet, although before changing to GWX (isn't it great?) I resorted to travelling submerged during the day when in range of aircraft because there were so many of the damn things buzzing around. The volume of aircraft seems much reduced in GWX, although it's only 1940 just yet so threre's plenty of time!

You wouldn't have thought that a dirty great ship would sneak up on me under tc though.
Didd is offline   Reply With Quote
Old 04-06-10, 10:52 AM   #6
geosub1978
Samurai Navy
 
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
Default

Yes, for close proximity, high time compression causes problems and it seems the game doesn't have the time to react... Let's say if you approach the piers even with ahead slow and a clear ending point of the route, then if the time compression is above 32 (lagging beggins for big zooms) your submarine will run aground for sure. Something like that may have happened.
__________________
geosub1978 is offline   Reply With Quote
Old 04-06-10, 01:54 PM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,615
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Didd View Post
The volume of aircraft seems much reduced in GWX, although it's only 1940 just yet so threre's plenty of time!
Looking forward to mid 42 and onwards then?
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 04-06-10, 04:58 PM   #8
KL-alfman
Grey Wolf
 
Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by jimbuna View Post
Looking forward to mid 42 and onwards then?

without Metox nobody survives the cruise out of Biscay Bay then .....
__________________
Life, Liberty and Property!
KL-alfman is offline   Reply With Quote
Old 04-06-10, 06:54 PM   #9
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,615
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by KL-alfman View Post
without Metox nobody survives the cruise out of Biscay Bay then .....
Many have tried and many have failed
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 04-07-10, 12:35 AM   #10
Didd
Seaman
 
Join Date: Dec 2009
Location: Orkney
Posts: 33
Downloads: 90
Uploads: 0
Default

Sounds like a challenge!
Didd is offline   Reply With Quote
Old 04-07-10, 12:49 AM   #11
pickinthebanjo
Seasoned Skipper
 
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
Default

Quote:
Originally Posted by Didd View Post
Sounds like a challenge!
I was thinking the same thing.
pickinthebanjo is offline   Reply With Quote
Old 04-07-10, 04:18 AM   #12
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by KL-alfman View Post
without Metox nobody survives the cruise out of Biscay Bay then .....
By that point every UBoat should be issued with a bible (if you're Christian of course),photos of their loved ones,Playboy/girl magazines,crates of Vodka or other similar lethal liquers,and each man should own his own Luger/and or cyanide pill
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 04-07-10, 11:09 AM   #13
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,615
Downloads: 63
Uploads: 13


Default

Safest (if that is the right word) way is to travel submerged for as long as possible during the day....even then there is no guarantee of safe passage.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 04-07-10, 11:42 AM   #14
geosub1978
Samurai Navy
 
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
Default

To travel submerged and at a depth> 40 meters
__________________
geosub1978 is offline   Reply With Quote
Old 04-07-10, 11:59 AM   #15
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

Even safer,refuse the mission and go into exile
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.