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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Oh goody, i've been waiting for this. It's just excellent Hitman!
To follow on from Teddy's comment, do you intend to remove the transparent interface (officer icons and dials) completely in order to have a minimalist GUI on the bottom of the screen ? I ask because now that your GUI includes the excellent slide out dials, the bottom dials are redundant (IMHO). I think the bottom GUI only needs: info text, time of day (with date on hover), time compression indicator, numerical bearing and numerical speed...and i'm not that sure the last two are really needed to be honest. The less cluttered the GUI the better in my view, especially on the bridge or in the command room. Anyway, brilliant work....thanks. UG |
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#2 | |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
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#3 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
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Hitman, why don't you make a less "clear" lens?
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#4 |
Admiral
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Hi Hitman,
looks very good. But I maybe found a problem with the NYGM version. the de_menu.txt from NYGM differs from the GWX version in many items, because NYGM has some specific stuff (used winmerge to find them). but this NYGM-specific stuff is gone with the de_menu.txt that comes with your GUI. h.sie |
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#5 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
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Imprescindible!
Great work! ![]() ![]()
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#6 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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That is absolutely brilliant.
Thanks a lot ![]()
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#7 | |||||
Pacific Aces Dev Team
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![]() The AOB disc is exactly the same as in the U-Jagd tools, but with different graphics. The new draggable tool in the Nav Map was made like that thanks to a suggestion by Karamazovnew to use a draggable item for the handle and a transparent graphic attached to it. It required some trial and error to find the correct combination, but it finally works very well ![]() ![]() Quote:
The salvo switch: It is unfortunately encoded to work only when you have salvo selected, and I noticed that AFTER the design of the panels (In real life the spread angle is in the TDC), but I think that somewhen in the future I can add a second dial in the torpedo settings (Or even better, a handle that works as a dial) so you can set it in both panels. Quote:
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#8 |
Samurai Navy
![]() Join Date: Oct 2006
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Well, how clear the lens is, depends of the periscope. Well preserved and new periscopes are very clear. Olders are much darker.
Another thing is that with 1,5zoom shouldn't you see x1,5 of what you see from the bridge which is x1?
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#9 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#10 | |
Lieutenant
![]() Join Date: Jan 2012
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At 1.5 Zoom the ship IS smaller than in normal view, at least for me. How do i fix that? In the camera.dat? ![]() Mod: NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New Hitman_GUI_NYGM3_1.0 Also the FOV of the UZO, which in the documentation is described as exactly 4° , is here ca 4.5°. Those "differences" mess up the distance calculation. In the doc "The Uboat torpedo attack".pdf the equation must be 25x1000 / 10 = 2500 (not 250).
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Robert Schmidt, LTJG U-43 |
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#11 |
Pacific Aces Dev Team
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Yes the cameras.dat controls the aperture of the FOV. Theoretically it should have the same FOV in the brdige and in the periscope. If it doesn't, then the bridge one must be changed to match the periscope.
As for the FOV difference, I think I got it correctly, but maybe an older version of the file slipped into the release ![]() ![]()
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One day I will return to sea ... |
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