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Old 04-06-10, 02:56 PM   #1
Uber Gruber
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Oh goody, i've been waiting for this. It's just excellent Hitman!
To follow on from Teddy's comment, do you intend to remove the transparent interface (officer icons and dials) completely in order to have a minimalist GUI on the bottom of the screen ? I ask because now that your GUI includes the excellent slide out dials, the bottom dials are redundant (IMHO).

I think the bottom GUI only needs: info text, time of day (with date on hover), time compression indicator, numerical bearing and numerical speed...and i'm not that sure the last two are really needed to be honest.

The less cluttered the GUI the better in my view, especially on the bridge or in the command room.

Anyway, brilliant work....thanks.

UG
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Old 04-07-10, 02:59 AM   #2
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Quote:
Originally Posted by Uber Gruber View Post
Oh goody, i've been waiting for this. It's just excellent Hitman!
To follow on from Teddy's comment, do you intend to remove the transparent interface (officer icons and dials) completely in order to have a minimalist GUI on the bottom of the screen ? I ask because now that your GUI includes the excellent slide out dials, the bottom dials are redundant (IMHO).

I think the bottom GUI only needs: info text, time of day (with date on hover), time compression indicator, numerical bearing and numerical speed...and i'm not that sure the last two are really needed to be honest.

The less cluttered the GUI the better in my view, especially on the bridge or in the command room.

Anyway, brilliant work....thanks.

UG
Agree. Outstanding job though.
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Old 04-07-10, 03:12 AM   #3
geosub1978
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Hitman, why don't you make a less "clear" lens?
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Old 04-07-10, 04:29 AM   #4
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Hi Hitman,

looks very good. But I maybe found a problem with the NYGM version. the de_menu.txt from NYGM differs from the GWX version in many items, because NYGM has some specific stuff (used winmerge to find them).

but this NYGM-specific stuff is gone with the de_menu.txt that comes with your GUI.

h.sie
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Old 04-07-10, 05:13 AM   #5
coronas
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Imprescindible!
Great work!

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Old 04-07-10, 05:28 AM   #6
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That is absolutely brilliant.

Thanks a lot
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Old 04-07-10, 07:15 AM   #7
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there are two things that i really like to your gui Hitman ,

1. the brilliant idea you had, to connect the indicator (at the aob disc) directly with the scope bearing to show the true bearing without user's assistant! really brilliant !! i allready have done that to the 'pointer' of my compass....hope that you don't mind to release it . its really marvelous !

2. the new tool at your navmap.but not for the tool itself but for the fact that you can draw on top of it ! so,i made with the same 'build' the dragable nomograph to be 'fuctional' on all its area ...meaning that we can draw now lines on top of it !
Well, none of those is my idea

The AOB disc is exactly the same as in the U-Jagd tools, but with different graphics. The new draggable tool in the Nav Map was made like that thanks to a suggestion by Karamazovnew to use a draggable item for the handle and a transparent graphic attached to it. It required some trial and error to find the correct combination, but it finally works very well Of course you or anyone else can use the ideas, graphics, etc, for whatever you want, and please don't even ask me permissions previously. Just use and share it

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two things that,imo, needs to take care of :

1. the 'clicable' area for starting-stopping the chronometer is very very small (only near the center of it) .need to enlarge it

2. at your tdc panel ....the spread angle dial is not fuctional if you haven't first choose the 'salvo' from the other panel . i think that it will be better to 'bring' the salvo switch at the tdc panel or to move the spread dial at torpedoes panel
Yeah, the frigging chronometer gave me some problems and I could not identify why the clickable area is so small. I would like to enlarge it, but could not before release.

The salvo switch: It is unfortunately encoded to work only when you have salvo selected, and I noticed that AFTER the design of the panels (In real life the spread angle is in the TDC), but I think that somewhen in the future I can add a second dial in the torpedo settings (Or even better, a handle that works as a dial) so you can set it in both panels.

Quote:
To follow on from Teddy's comment, do you intend to remove the transparent interface (officer icons and dials) completely in order to have a minimalist GUI on the bottom of the screen ? I ask because now that your GUI includes the excellent slide out dials, the bottom dials are redundant (IMHO).

I think the bottom GUI only needs: info text, time of day (with date on hover), time compression indicator, numerical bearing and numerical speed...and i'm not that sure the last two are really needed to be honest.

The less cluttered the GUI the better in my view, especially on the bridge or in the command room.
That was also my initial idea, but reworking the task bar requires lots of work, as it is a very large sized part of the menu.ini.

Quote:
Hitman, why don't you make a less "clear" lens?
You mean a darker one for the attack scope? Or for the observation one? I tried to reflect what I know about the light transmission. They were small lenses, but not dark sun glasses. The current attack scope is useless most nights, though, so I think it's correct. In any case, you can easily open the TGA Alpha channel and make it darker

Quote:
But I maybe found a problem with the NYGM version. the de_menu.txt from NYGM differs from the GWX version in many items, because NYGM has some specific stuff (used winmerge to find them).

but this NYGM-specific stuff is gone with the de_menu.txt that comes with your GUI.
Hmmmm there was a specific file for NYGM, but may be I didn't put it in the final version. Will need to look at it
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Old 04-07-10, 08:17 AM   #8
geosub1978
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Well, how clear the lens is, depends of the periscope. Well preserved and new periscopes are very clear. Olders are much darker.

Another thing is that with 1,5zoom shouldn't you see x1,5 of what you see from the bridge which is x1?
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Old 04-07-10, 11:14 AM   #9
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Another thing is that with 1,5zoom shouldn't you see x1,5 of what you see from the bridge which is x1?
Yes you do see 1.5x (And it actually is like that in my mod), but because everything is surrounded by a black area, things appear smaller. Look through a tube (Simply do it with your two hands, as if you were holding a telescope in front of your eye) at any object and you will suffer the same effect, it will appear smaller (more distant). But WARNING: 1.5x zoom in optics does NOT mean that the object is 1.5x times bigger, but instead that it appears to be 1.5 times closer.
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Old 03-08-13, 09:51 PM   #10
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Quote:
Originally Posted by Hitman View Post
Yes you do see 1.5x (And it actually is like that in my mod), but because everything is surrounded by a black area, things appear smaller. Look through a tube (Simply do it with your two hands, as if you were holding a telescope in front of your eye) at any object and you will suffer the same effect, it will appear smaller (more distant). But WARNING: 1.5x zoom in optics does NOT mean that the object is 1.5x times bigger, but instead that it appears to be 1.5 times closer.

At 1.5 Zoom the ship IS smaller than in normal view, at least for me.
How do i fix that? In the camera.dat?

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NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
Hitman_GUI_NYGM3_1.0


Also the FOV of the UZO, which in the documentation is described as exactly 4° , is here ca 4.5°. Those "differences" mess up the distance calculation.

In the doc "The Uboat torpedo attack".pdf the equation must be
25x1000 / 10 = 2500 (not 250).
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Old 03-09-13, 04:22 AM   #11
Hitman
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Yes the cameras.dat controls the aperture of the FOV. Theoretically it should have the same FOV in the brdige and in the periscope. If it doesn't, then the bridge one must be changed to match the periscope.

As for the FOV difference, I think I got it correctly, but maybe an older version of the file slipped into the release how did you measure that?
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