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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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MultiUI for SH5
That mod has the SH3 style officer buttons at the bottom that re-add features like nearest contact and follow contact. Along with a lot of other features. As far as sonarman not hearing things, happened to me last night. He said 'no contact' when in reality I had 3 destroyers 1000m from me SHOOTING me. Guess he couldn't hear their screws over the sound of my u-boat exploding so said 'no contact'. |
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#2 | |
Watch
![]() Join Date: Apr 2010
Posts: 27
Downloads: 0
Uploads: 0
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![]() Quote:
thanks kylania |
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#3 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
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My experience: any target >800 meters away is a crap shoot. I attacked and sank a King George V BB, but only after losing two torps due to their running UNDER the keel I'd so carefully set from my mod Recognition Manual - and backed up by having identified the ship and having keel depth displayed on the torp screen. I set them to run 0.2 meters below keel, by the way. Not at all an unrealistic depth when trying to bust a back using magnetic exploders!
By the way, in terms of, "unrealistic," the BB went down after TWO torp hits! In SH5, warships are made of tin foil and the merchant navies are the REAL power at sea! Also as mentioned previously, look out for hidden adversaries! Sometimes you and your sonarman WON'T hear someone who can - and WILL - kill you. Before surfacing, always have a look see out the periscope. Occasionally one WILL find a DD/DE making little headway, with searchlights off, just waiting...waiting...waiting... |
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