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Old 04-06-10, 10:19 AM   #31
BlueJ
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Thank you, man!
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Old 04-06-10, 10:34 AM   #32
Hitman
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lol some realism addict allways shows up and mouths off about my mods, gues they dont have anything better to do.
LOL I agree. I am myself a realism addict, but what's the problem with people having fun like they want with the game they paid for?

And I must say, for a change sometimes it becomes amazingly fun to use one of those Über-Mods and laugh your a**s off watching f.e. destroyers blowing sky high or subs jumping out of the sea a few hundred metres into the beach at 100 knots and ramming land units Or blowing tanks below a carrier and surfacing with it on the deck. Can you imagine the Admiral's face when he looks out of the window and sees his carrier lifted up in the air by a submarine?
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Old 04-06-10, 03:45 PM   #33
Londo
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The best was in SH4 with silent fire. I rammed a destroyer and became the first US sub in Orbit.....even saw stars. Never did get back down....lol
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Old 04-07-10, 04:37 AM   #34
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My sub once leaped over a Japanese battleship before diving back into the water. Personally these types of mods are both helpful and entertaining to use. I probably would've never learned the game if I wasn't able to take my sub into battle without being destroyed. Now that I know what to do I can go without cheating.

Ron.
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Old 04-07-10, 03:26 PM   #35
lorka42
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Ron, you can still jump over ships you just blow ballast at 50kts while deep..... zoom zoom.... the timing is critical, tho lol.......
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Old 04-07-10, 03:31 PM   #36
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Originally Posted by SubV View Post
Most worthless mod, ever.

@lorka42

This forum AFAIK is not for arcade gamers.
oh, and (expletive deleted) 176 downloads and counting, two days old (expletive deleted).
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Old 04-07-10, 04:48 PM   #37
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Originally Posted by lorka42 View Post
Ron, you can still jump over ships you just blow ballast at 50kts while deep..... zoom zoom.... the timing is critical, tho lol.......
Yeah I know. That was just the most memorable moment I had using his mod for SH4. I don't own SH5 yet until they fix the game and remove DRM.
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Old 04-14-10, 01:11 AM   #38
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Excellent mod, whee. However, only about one in twenty of my torpedoes goes more than a quarter of a mile before detonating. Why?
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Old 04-14-10, 02:12 AM   #39
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Did you start a new career? realism settings may effect this also even though I set dud and premature chances to 0. the torpedomans bonuses are a bit buggy, too, atm, thanks for the input I'll look into it if/when i get a chance to fire up the game ( I hate work, its going to be another 72 hr week........)
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Old 04-15-10, 12:49 AM   #40
TheRedAngelz
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Since starting a new career, things have generally improved. However, I still get predet in shallow waters (like in ports) but I'm guessing this isn't a mod issue.

However, now I'm getting issues where about half of my torpedoes exit the tube and immediately start sinking, doing about 5 knots.
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Old 04-15-10, 03:41 AM   #41
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Quote:
Originally Posted by TheRedAngelz View Post
Since starting a new career, things have generally improved. However, I still get predet in shallow waters (like in ports) but I'm guessing this isn't a mod issue.

However, now I'm getting issues where about half of my torpedoes exit the tube and immediately start sinking, doing about 5 knots.
What is the torpedo type?
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Old 04-15-10, 05:05 PM   #42
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Are you launching them at flank speed?, that could cause some of them to "hit" your sub, while launching.
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Old 04-16-10, 12:11 AM   #43
TheRedAngelz
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Why is it the moment I tell someone about something, it stops happening? *rage*

It was the standard start torp, the G7a, or whatever, and I never launched any at flank speed.
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Old 04-16-10, 12:21 PM   #44
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What about forcefields?
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Old 04-16-10, 05:32 PM   #45
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heh, I'd settle for figuring out where the engine and battery zones are....
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