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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Watch
![]() Join Date: Mar 2010
Posts: 19
Downloads: 23
Uploads: 0
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Thank you, man!
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#32 | |
Pacific Aces Dev Team
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![]() And I must say, for a change sometimes it becomes amazingly fun to use one of those Über-Mods and laugh your a**s off watching f.e. destroyers blowing sky high or subs jumping out of the sea a few hundred metres into the beach at 100 knots and ramming land units ![]() ![]()
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One day I will return to sea ... |
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#33 |
Watch
![]() Join Date: Jun 2008
Posts: 18
Downloads: 20
Uploads: 0
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The best was in SH4 with silent fire. I rammed a destroyer and became the first US sub in Orbit.....even saw stars. Never did get back down....lol
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#34 |
Mate
![]() Join Date: Sep 2008
Location: Canada
Posts: 52
Downloads: 6
Uploads: 0
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My sub once leaped over a Japanese battleship before diving back into the water. Personally these types of mods are both helpful and entertaining to use. I probably would've never learned the game if I wasn't able to take my sub into battle without being destroyed. Now that I know what to do I can go without cheating.
Ron. |
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#35 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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Ron, you can still jump over ships
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#36 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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#37 |
Mate
![]() Join Date: Sep 2008
Location: Canada
Posts: 52
Downloads: 6
Uploads: 0
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Yeah I know. That was just the most memorable moment I had using his mod for SH4. I don't own SH5 yet until they fix the game and remove DRM.
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#38 |
Swabbie
![]() Join Date: Jul 2008
Posts: 10
Downloads: 30
Uploads: 0
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Excellent mod, whee. However, only about one in twenty of my torpedoes goes more than a quarter of a mile before detonating. Why?
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#39 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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Did you start a new career? realism settings may effect this also even though I set dud and premature chances to 0. the torpedomans bonuses are a bit buggy, too, atm, thanks for the input
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#40 |
Swabbie
![]() Join Date: Jul 2008
Posts: 10
Downloads: 30
Uploads: 0
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Since starting a new career, things have generally improved. However, I still get predet in shallow waters (like in ports) but I'm guessing this isn't a mod issue.
However, now I'm getting issues where about half of my torpedoes exit the tube and immediately start sinking, doing about 5 knots. |
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#41 | |
Mate
![]() Join Date: Sep 2008
Location: Canada
Posts: 52
Downloads: 6
Uploads: 0
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#42 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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Are you launching them at flank speed?, that could cause some of them to "hit" your sub, while launching.
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#43 |
Swabbie
![]() Join Date: Jul 2008
Posts: 10
Downloads: 30
Uploads: 0
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Why is it the moment I tell someone about something, it stops happening? *rage*
It was the standard start torp, the G7a, or whatever, and I never launched any at flank speed. |
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#44 |
Watch
![]() Join Date: Oct 2008
Location: Pearly gates
Posts: 26
Downloads: 16
Uploads: 0
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What about forcefields?
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#45 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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heh, I'd settle for figuring out where the engine and battery zones are....
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Tags |
silent fire |
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