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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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I need help for editing the 20mm_Turret .DAT file. I want the file to have two separate turret types, one that will have my skin, the other that will have the original skin.
I'm troubled as it doesn't seem to work after all. |
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#2 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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You will have to make two seperate weapons with two seperate textures. This is easily done. Clone the 20mm from the XVII and make the nesescerry changes.
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#3 | |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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![]() Quote:
I don't know if the problem comes from the textures I added... See here: ![]() I also edited the UPC units data , the upgrade packs and the weapons to fit the new turret name. I also edited the name of the new gun texture which I dumped in the tex folder Last edited by Royale-Adio; 04-06-10 at 01:37 PM. |
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#4 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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Funny thing that you would create such a mod because (I don't know if you now) the Germans actually experimented with Type XXI conning tower on type IX. I found just a snippet of information about it.
Here is what I posted on AMP website a while ago: Type XXI conning tower on type IXA (U-37) I have recently came across a drawing in Waldemar Trojca's U-bootwaffe 1939-1945 cz.4 (page 38) which shows a type XXI conning tower on type IXA. The Polish captioning next to the drawing says: Doswiadczalna nadbudowka zamontowana na U 37 (typ "IX A"). I think it means "Experimental superstructure mounted on U 37" Did anybody here heard about such a thing? Did Germans really tried to cross-platform project like this? I have tried multiple Google searches but came up empty. I just think that it might be an interesting idea for a conversion. Here is the reference picture: ![]()
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#5 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Well I'll be damned! I still might be doing semething realistic (more a ''what if'') after all!
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#6 |
Seaman
![]() Join Date: Aug 2007
Posts: 35
Downloads: 78
Uploads: 0
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Very cool. Love the skin. Would like to get a download link for this when your finished
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#7 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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I edited the .DAT of the turrets a bit (see below post) and the aft turret is complete now. But what I want to know now is why is my fore turret skin still messed up. It points to the correct texture file as well as the correct AO texture. I'm pretty confused right now as everything is right but not working properly.
EDIT: It looks like it's trying to load the turm texture. ![]() ![]() Last edited by Royale-Adio; 04-07-10 at 02:00 AM. |
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