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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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i agree ..... i mean a small puddle sinking a ship .... very silly
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#2 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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Technically you would not need to animate it.
Once a compartment is flooding beyond control, the Captain would move to another compartment. So...in the game we would never see the crew " up to their chest " in the flooded compartment. Now, lets say the forward torpedo room is flooding and can not be saved what so ever. The door would automatically shut and would seal that compartment off. The flooding could be represented as water squirting out of the seal around the door, and by shouting from the sealed off compartment. If the repair team inside the flooded compartment fixed things and stoped the leak, the door would open( after the time it takes to pump out all the water ) revealing the normal flooded floor we all see. If they don't we all sink. This would force the captain to stay away from flooding rooms in fear of being traped on the wrong side of a door...if I were in the rear torpedoroom and the engine room took major damage, the door between the engine room and forward torpedo room would close, and i could not get to the control room ( untill it was fixed, if it were fixed ) or if the conning tower was damaged, we could not get out of the sub. That brings up the issue of emergency hatches being made operatable. I don't know how to do this, but I am sure it could be done. If it added anything to the game, it would atleast add the element of fear. Fear of being caught away from the comand room, not being able to issue orders, or being trapped in a sub about to suffocate, even tough your surfaced.
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Just help someone.....it makes a difference Last edited by Sgtmonkeynads; 04-06-10 at 02:52 AM. |
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#3 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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i admit it would add the element of fear..... and realism
the question is : who can make it happen |
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#4 |
Eternal Patrol
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SH3: The first subsim to have a realistic crew and 3D surroundings. People complain that they don't do enough.
SH4: Adds extra crew when Battle Stations is sounded. People complain they don't do enough. Also complain we don't get to see the boat flooding. SH5: Allows the captain to move freely around the boat, and the crew is much more animated. People complain it doesn't look like SH3 and SH4. It's the first subsim to show flooding. People complain it doesn't flood enough. Can someone make me a mod so it plugs into my brain and I feel like I'm really there? Maybe even drown when the boat floods? I'm sure there are modders who will try this, if it can be done. Every one of them had to start learning somewhere. If you want this bad enough, why don't you try to learn how to do it? It will bring you more satisfaction and and the praise of others when you release it. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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#6 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Yeah but a submarine doesn't have to be flooded in the least in order to sink.
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"Chance favors the prepared mind" |
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#7 |
Eternal Patrol
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Sure it does. You just want to make sure the flooding stays where it belongs.
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“Never do anything you can't take back.” —Rocky Russo |
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