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03-27-10, 09:42 AM | #361 |
Admiral
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Made ACM-GUI Reloaded compatible to NYGM
Just finished to make ACM-GUI Reloaded compatible to NYGM. Tried hard (and hopefully succeeded) to not touch any of the NYGM specific gameplay settings. Can be downloaded from my mediafire page.
h.sie |
03-28-10, 07:25 AM | #362 |
Admiral
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Found a little bug in ACM-GUi for NYGM. Apologize for that.
You can download a corrected version 1.10b from my mediafire page. h.sie |
03-28-10, 07:50 AM | #363 |
Admiral
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Hello Stiebler,
I have a question regarding the radio messages in NYGM. Are they important for the gameplay, or are they more like ear-candy. Thanks, h.sie |
03-31-10, 10:11 AM | #364 |
Pacific Aces Dev Team
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Going through some files I just noticed something. The pack with IABL's ships for NYGM equips them with the ordinary AI_visual sensor, the same used on warships, instead of the M_visual used in merchants. Is that correct?
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One day I will return to sea ... |
03-31-10, 01:05 PM | #365 |
Fuel Supplier
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@Hitman:
You are correct - IABL's ships (in NYGM) did have for a time the AI Sensor. However, I replaced them with the M_Sensor (Merchant sensor) some time ago. Try downloading the NYGM-IABL ships again from my signature. You may have an early release. @H.sie: Thanks for the update. I've been away a few days. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
03-31-10, 02:33 PM | #366 |
Pacific Aces Dev Team
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Cheers, thanks
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One day I will return to sea ... |
04-02-10, 04:13 AM | #367 | |
Fuel Supplier
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@H.Sie:
Quote:
This means the messages need careful selection. If there are too many, the game keeps dropping to tc=1, and there is no known method to avoid this either, unless by removing the radioman from his position. NYGM restricts itself solely to messages of strategic importance - about events of the war which will affect U-boats at sea. There are many messages at the outbreak of war, providing general information, a cluster of U-boat sinkings in spring 1941 (in order to hint that the British have a new method of U-boat detection), statements that Germany is at war with various different countries when appropriate, and a cluster of desperate exhortations from Doenitz in 1945. So radio messages in NYGM are always intended to affect your behaviour at sea as the commander of a U-boat, but have no other significance. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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04-04-10, 06:40 PM | #368 | |
Blade Master
Join Date: Jan 2002
Posts: 1,388
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Quote:
You are correct that the reason these are assigned to the conning tower to simulate having to go outside of the u-boat to fix and in addition they are there to help the virtual Captain be more considered in the risks he takes. |
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04-05-10, 11:11 AM | #369 |
Fuel Supplier
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Hitman's Revised Optics for NYGM
Hitman's brilliant new Optics mod for manual targeting in NYGM is now available for download from the NYGM webpage on SubSim, by clicking on my signature. It replaces completely his older optics mod, which should now be discarded.
Although this is an optional mod for NYGM, I would still strongly advise all users to download it for greater realism in game-play. It looks good too! For more details, see this link: http://www.subsim.com/radioroom/show...22&postcount=1 Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
04-06-10, 09:55 AM | #370 | |
Pacific Aces Dev Team
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Quote:
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One day I will return to sea ... |
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04-06-10, 12:46 PM | #371 |
Fuel Supplier
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Concerning reduced size of NYGM package for IABL ships.
It became apparent during prolonged testing that some of the American ships in the package could not be torpedoed. The torpedoes passed right *through* (not under) the ships without exploding, easily confirmed by firing air-powered torpedoes and watching camera views of the torpedo trails. These ships could however be sunk by gunfire, and were in other ways stable. I made the difficult decision to withdraw these defective American ships from the package. Instead, the American roster files now contain references to the original British IABL ships, which can be torpedoed. (Also, some of the original American ships remain in the package.) I have removed a few of the skins for the British ships which are too obviously British only - it would look odd to see an American-flagged ship with an obvious British skin. This is the package which is now available for download as 'IABL ships for NYGM'. It has the (unintended) advantage that there is a slightly smaller hit on game performance than was the case with the original larger package. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
04-07-10, 10:22 AM | #372 |
Pacific Aces Dev Team
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Thanks John
BTW I have updated this thread's title to refelect the current 3.3C version of NYGM Cheers
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One day I will return to sea ... |
04-08-10, 07:52 PM | #373 |
Commander
Join Date: May 2005
Posts: 477
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04-09-10, 06:02 AM | #374 |
Fuel Supplier
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Hallo again Observer!,
Nice to see you in this forum again. Any chance of you taking a more active interest? Best wishes, Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
04-09-10, 10:17 PM | #375 | |
Commander
Join Date: May 2005
Posts: 477
Downloads: 6
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Quote:
I suppose it depends on what you're looking to do. The truth is, I've forgotten an awful lot. Unfortunately, I wouldn't be able to commit to anything until the next couple of weeks as I'm pretty tied up right now. |
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torpedos through hull |
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