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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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OK loaded up and ready to go! Thanks for your help.
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#2 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Once I hit a ship with torpedos and cause damage and then leave the area will the game continue to flood the ship and allow it to sink if enough damage was done or is it necessary to stay in the area until the sinking is complete?
I ask because I hit a Large Modern Tanker with my last two torps in the back end and it came to a stop. I waited around for the DD to leave so I could surface and finish it with my deck gun, however after 5 hours the DD was still there when the tanker finally went under. So, if I had left the area and continued my patrol would this ship still have sunk? |
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#3 | |
Seaman
![]() Join Date: Dec 2009
Posts: 38
Downloads: 86
Uploads: 0
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#4 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Thanks for the info...is there a rule of thumb on the distance for tha t to happen?
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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40km.
Ships spawn at 35, are drawn at 20, and despawn at 40. |
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#6 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Thanks tater!
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