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Old 04-05-10, 06:35 AM   #1
LeBabouin
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Cool ! Thanks a lot !

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Old 04-05-10, 03:59 PM   #2
reaper7
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Got my new Grim Reaper Flag at half Mast.






EDIT: Anyone know if these can be made to support the Alpha channel. Remade some textures with torn edges, bullet holes and Rope eyes.
But the Alpha channel does not show transparent?



The Alpaha Channel (Dark Green on Flag Layer) does not work in-game. I get the dark green clour around the Flag (No Transparency).
Any workaround to this ??

Last edited by reaper7; 04-05-10 at 05:19 PM.
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Old 04-05-10, 05:28 PM   #3
reaper7
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Sorry for double post. Just want to bump this I think I spotted something.



Not sure but the Jackpost does not appear to be textured or is this how it appears for everyone?
Again the above shows the Alpha not transparent as it should be.

Its no biggie can use the Original Textures, Nice to have Flags anyways.
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Old 04-05-10, 09:12 PM   #4
etheberge
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Quote:
Originally Posted by reaper7 View Post

EDIT: Anyone know if these can be made to support the Alpha channel. Remade some textures with torn edges, bullet holes and Rope eyes.
But the Alpha channel does not show transparent?



The Alpaha Channel (Dark Green on Flag Layer) does not work in-game. I get the dark green clour around the Flag (No Transparency).
Any workaround to this ??
Which DDS settings are you using when exporting? I'm not sure if what you're trying to do can work for the flag model.

Quote:
Originally Posted by reaper7 View Post
Not sure but the Jackpost does not appear to be textured or is this how it appears for everyone?
Yes, it's one of the things the Great Dark One is trying to fix

From first post:
Quote:
The flagstaff that I made for this mod also needs a light map added. As I'm not sure yet how to do this it would be great if someone can either show me how or fix it. You'll notice that the flagstaff is a very dull grey in color when rendered ingame compared to the rest of the Turm.
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Old 04-05-10, 09:29 PM   #5
Sgtmonkeynads
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This is gonna be SWEEET!!

Will both flags have to be the same size?
I have an actual 14 inch flag i want to take a picture of then use.
Think I will beable to do it?
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Old 04-05-10, 09:45 PM   #6
reaper7
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Quote:
Originally Posted by etheberge View Post
Which DDS settings are you using when exporting? I'm not sure if what you're trying to do can work for the flag model.Yes, it's one of the things the Great Dark One is trying to fix

ONly tried it with DXT3, will try DXT5 and 8.8.8.8 32bpp and see if they work (Can't see how though if the bacic Alpha channel does't work.

Don't know why it won't as all the dds graphis in SH5 have working alph channel. Strange, maybe its to do with the reflections being disabled?
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Old 04-05-10, 09:58 PM   #7
conus00
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Quote:
Originally Posted by reaper7 View Post
Sorry for double post. Just want to bump this I think I spotted something.



Not sure but the Jackpost does not appear to be textured or is this how it appears for everyone?
Again the above shows the Alpha not transparent as it should be.

Its no biggie can use the Original Textures, Nice to have Flags anyways.
If I'm not mistaken (this process worked in SH4) here is how you fix it:
(1) Create your textures and save them as DDS with DXT5
(2) Open (in the mod directory) \data\Library\TheDarkWraith_Sub_Flags.dat in silent 3ditor and in nodes 7A_flag_1.dds and 7A_flag_2.dd under "Render state attributes" tick the 'Disable z-buffer write and enable alpha blend' option
(3) Save the change, install the mod and run the game

That should solve your problem.

Let me know if it worked for you because I don't run this MOD. I do not have VIIB in the game anymore and in Historical Missions this mod (for some reason) does not work.
I'll wait for TDW to release version with all other sub types...
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Last edited by conus00; 04-05-10 at 10:20 PM.
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Old 04-05-10, 10:14 PM   #8
gutted
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ARGH!

Just got the upgrade to a VIIC.

Lost meh flags.
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Old 04-06-10, 09:38 AM   #9
reaper7
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Quote:
Originally Posted by conus00 View Post
That should solve your problem.

Let me know if it worked for you because I don't run this MOD. I do not have VIIB in the game anymore and in Historical Missions this mod (for some reason) does not work.
I'll wait for TDW to release version with all other sub types...
Yes. That did the trick. Alpha was disabled in the dat file.
Tried taking a Pic to upload the results, but I'm on my laptop and the image files are coming out distorted, will take one on my main PC later and post.
Looks excellent now. Just need slower fluttering - maybe tied to speed.
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