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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2010
Location: Paris 12è
Posts: 55
Downloads: 12
Uploads: 0
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#2 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Got my new Grim Reaper Flag at half Mast.
![]() ![]() EDIT: Anyone know if these can be made to support the Alpha channel. Remade some textures with torn edges, bullet holes and Rope eyes. But the Alpha channel does not show transparent? ![]() The Alpaha Channel (Dark Green on Flag Layer) does not work in-game. I get the dark green clour around the Flag (No Transparency). Any workaround to this ?? Last edited by reaper7; 04-05-10 at 05:19 PM. |
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#3 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Sorry for double post. Just want to bump this I think I spotted something.
![]() Not sure but the Jackpost does not appear to be textured or is this how it appears for everyone? Again the above shows the Alpha not transparent as it should be. Its no biggie can use the Original Textures, Nice to have Flags anyways. ![]() |
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#4 | |||
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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![]() Quote:
Quote:
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#5 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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This is gonna be SWEEET!!
Will both flags have to be the same size? I have an actual 14 inch flag i want to take a picture of then use. Think I will beable to do it?
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Just help someone.....it makes a difference |
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#6 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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ONly tried it with DXT3, will try DXT5 and 8.8.8.8 32bpp and see if they work (Can't see how though if the bacic Alpha channel does't work. Don't know why it won't as all the dds graphis in SH5 have working alph channel. Strange, maybe its to do with the reflections being disabled? |
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#7 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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(1) Create your textures and save them as DDS with DXT5 (2) Open (in the mod directory) \data\Library\TheDarkWraith_Sub_Flags.dat in silent 3ditor and in nodes 7A_flag_1.dds and 7A_flag_2.dd under "Render state attributes" tick the 'Disable z-buffer write and enable alpha blend' option (3) Save the change, install the mod and run the game That should solve your problem. Let me know if it worked for you because I don't run this MOD. I do not have VIIB in the game anymore and in Historical Missions this mod (for some reason) does not work. I'll wait for TDW to release version with all other sub types...
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![]() Last edited by conus00; 04-05-10 at 10:20 PM. |
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#8 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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ARGH!
Just got the upgrade to a VIIC. Lost meh flags. ![]() |
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#9 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Tried taking a Pic to upload the results, but I'm on my laptop and the image files are coming out distorted, will take one on my main PC later and post. Looks excellent now. Just need slower fluttering - maybe tied to speed. ![]() |
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