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Old 04-05-10, 06:33 AM   #1
Gandalfi2005
Sailor man
 
Join Date: May 2006
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Quote:
Originally Posted by Fattysbox View Post
Quick question:

How is this different from Haramirs self awareness mod? And more importantly, do they conflict each other?

Cheers!

Jason
They use the same Files, so just use only one of this mods.
Havent tried Nisgeis Mod until now. Haramirs Mod mainly have fixed the 1/3 ahead issue with the escorts looking for you. They will come to the last contact with full speed, additionally Escorts have higher Sensor Rates in Cruise Mode. If im right Nisgeis have fixed the 1/3 ahead issue too and additionally have the Spiral Search implemented correctly.
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Old 04-08-10, 10:31 AM   #2
Nisgeis
Ocean Warrior
 
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Quote:
Originally Posted by lumat83 View Post
Maybe your mod has the same effect ? If not, is it possible to use the 2 mods ? Or include in your this effect ?
Hi Luc, sorry for the lack of reply. In stock, ships will stop and 'abandon ship' at a certain damage percentage. What I wanted to do was to have them to stop, inspect damage and then start up again, as came to light in this thread:

http://www.subsim.com/radioroom/show...ssment+control

I'll add it in at some point, but it's not as easy to get them to start up again as I'd like.

Quote:
Originally Posted by Gandalfi2005 View Post
If im right Nisgeis have fixed the 1/3 ahead issue too and additionally have the Spiral Search implemented correctly.
Yep, there are a number opf other changes as well, to the decisions they make and also a proportional response set up (not great at the moment) and a few other things to make them respond.
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Old 04-08-10, 10:34 AM   #3
Nisgeis
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So, there have been about 450 downloads of this beta version so far and only a few people have very kindly given feedback, so I'm going to take it that there are no major problems with it and nothing drastic is wrong, so I can mark it as stable and release it. Unless anyone has anything to say, I shall do that soon.
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Old 04-08-10, 12:19 PM   #4
Heretic
Commodore
 
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I really liked the AI aspects of it. I thought the depth charge changes were a bit off. I dunno if you were planning to include DC changes in an AI mod or if that should be a stand-alone. The stock settings definitely have too small radius. They really require a direct hit to hurt the boat.

I experimented with the DC settings and came up with some that I liked.
explosion_range - upped 50% from 40 to 60 to jar the boat from further away. I don't think this setting effects damage.

I upped MinRadius from 2 to 6 and MaxRadius from 4 to 30. I think these values are in meters. According to Wikipedia, a Brit DC could kill a sub at 6 meters and do serious damage at up to twice that. Testing showed some pretty could results from this. A comprehensive overhaul of damage, repair, and weapons would really be needed to set up everything properly.
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Old 04-08-10, 01:02 PM   #5
Nisgeis
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Which version do you have? I have changed the DCs from 2 to 4 (I think) and also upped the MaxRadius, as I kept getting perfect DC runs with perfect placement and no damage at all.
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Old 04-08-10, 01:43 PM   #6
Heretic
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Quote:
Originally Posted by Nisgeis View Post
Which version do you have? I have changed the DCs from 2 to 4 (I think) and also upped the MaxRadius, as I kept getting perfect DC runs with perfect placement and no damage at all.
I'm sorry. No idea what the heck I was thinking your changes were. For some reason, I thought you had max radius real high. Your changes are very similar to mine.
Stock
Quote:
amun_depth_charge
fall_speed 3
detonate_depth 25
depth_precision 5
explosion_range 40
explosion_impulse 1000

AmmoDamageInfo
MinEF 50
MaxEF 100
AP 20
MinRadius 2
MaxRadius 4
Yours
Quote:
amun_depth_charge
fall_speed 3
detonate_depth 25
depth_precision 5
explosion_range 40
explosion_impulse 1000

AmmoDamageInfo
MinEF 50
MaxEF 100
AP 20
MinRadius 5
MaxRadius 40
My fiddlings
Quote:
amun_depth_charge
fall_speed 3
detonate_depth 25
depth_precision 5
explosion_range 60
explosion_impulse 1000

AmmoDamageInfo
MinEF 50
MaxEF 100
AP 20
MinRadius 6
MaxRadius 30
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Old 04-08-10, 01:59 PM   #7
Nisgeis
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OK, that's good, as long as there is nothing wrong. Thanks for flagging it up as a potential problem .
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