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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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Havent tried Nisgeis Mod until now. Haramirs Mod mainly have fixed the 1/3 ahead issue with the escorts looking for you. They will come to the last contact with full speed, additionally Escorts have higher Sensor Rates in Cruise Mode. If im right Nisgeis have fixed the 1/3 ahead issue too and additionally have the Spiral Search implemented correctly. |
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#2 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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http://www.subsim.com/radioroom/show...ssment+control I'll add it in at some point, but it's not as easy to get them to start up again as I'd like. Yep, there are a number opf other changes as well, to the decisions they make and also a proportional response set up (not great at the moment) and a few other things to make them respond.
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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So, there have been about 450 downloads of this beta version so far and only a few people have very kindly given feedback, so I'm going to take it that there are no major problems with it and nothing drastic is wrong, so I can mark it as stable and release it. Unless anyone has anything to say, I shall do that soon.
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#4 |
Commodore
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I really liked the AI aspects of it. I thought the depth charge changes were a bit off. I dunno if you were planning to include DC changes in an AI mod or if that should be a stand-alone. The stock settings definitely have too small radius. They really require a direct hit to hurt the boat.
I experimented with the DC settings and came up with some that I liked. explosion_range - upped 50% from 40 to 60 to jar the boat from further away. I don't think this setting effects damage. I upped MinRadius from 2 to 6 and MaxRadius from 4 to 30. I think these values are in meters. According to Wikipedia, a Brit DC could kill a sub at 6 meters and do serious damage at up to twice that. Testing showed some pretty could results from this. A comprehensive overhaul of damage, repair, and weapons would really be needed to set up everything properly.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#5 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Which version do you have? I have changed the DCs from 2 to 4 (I think) and also upped the MaxRadius, as I kept getting perfect DC runs with perfect placement and no damage at all.
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#6 | ||||
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#7 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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OK, that's good, as long as there is nothing wrong. Thanks for flagging it up as a potential problem
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