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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
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As far as I know the AA guns are controlled by the upgrade pack slot in the unitpartsupc. You could also check the equipment file in the submarine folder. It's .eqp, then look for A01 and A02, those are the flak gun blocks.
They deal with which model the sub uses for the guns so you're going to have to open the flak gun .dat file and find the model name. Here's an example of what the blocks are in the equipment file. The link name is for the model name in the .dat file. [Equipment 14] NodeName=A01 LinkName=NULL StartDate=19450101 EndDate=19600631 [Equipment 15] NodeName=A02 LinkName=NULL StartDate=19410101 EndDate=19440901 |
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#2 | |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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![]() ![]() ![]() ![]() Now just tell me how to create a whole new boat with the .DAT file, textures and all to make this baby available to you... |
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#3 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Bit of a problem here...
![]() Wondering how to remove this. Is it a setting with the crew? |
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#4 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Stock bug...still in
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#5 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Thought it was removed with early updates... Any ideas?
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