SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-05-10, 03:20 AM   #1
Sgtmonkeynads
Ships Secretary
 
Sgtmonkeynads's Avatar
 
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
Default

If there were the " Luger Option " half those son's a b....'s would have been shot a LONG time ago. Or atleast name them all Bernard, so we know what to expect them to do.
I guess my main gripe is that I care even less about my crew now than I did before. Eventhough the chit-chat with officers is supposed to make you have an interest in them, I could care less to findout whow the kids are when we are being depthcharged and I'm trying to get you to stop the leaking, only to have them tell me NO.

X 10 + = SH5 on the point of crew management.
__________________
Just help someone.....it makes a difference
Sgtmonkeynads is offline   Reply With Quote
Old 04-05-10, 04:27 AM   #2
vonTorpitz
Seaman
 
Join Date: Apr 2010
Location: an island in the Pacific
Posts: 42
Downloads: 23
Uploads: 0
I'm in favor the Luger option for Ubisoft's team, and Knights Cross with Oak Leaves, Swords and Diamonds for the SH modding community. But really I must stay on topic. The crew management thing would really improve this game on a fundamental level. The nuts and bolts AI, GUI,and mathematical/ technical issues are already well on their way to being worked out, along with several excellent graphics improvements. The real glaring issues in this game, however (crew management, ridiculous campaign style, unbelievably bug ridden damage model) are still untrodden ground, both in forum threads and actual mod fixes.
vonTorpitz is offline   Reply With Quote
Old 04-06-10, 03:06 AM   #3
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

i would like to see this beeing modded! also started a thread about this topic...
__________________


urfisch is offline   Reply With Quote
Old 04-06-10, 03:19 AM   #4
Westbroek
Lieutenant
 
Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
Default

Yeah, I know it's a small thing, and mostly exists in my imagination, but I always looked forward to returning to port and handing out medals
in sh5, I'm always sort of bored when I get back, especially after a great patrol. It's like, "wait, why am I sinking these ships? It doesn't matter and no one even seems to care!"
medals back. The crew deserves them.
Westbroek is offline   Reply With Quote
Old 04-06-10, 03:19 AM   #5
vonTorpitz
Seaman
 
Join Date: Apr 2010
Location: an island in the Pacific
Posts: 42
Downloads: 23
Uploads: 0
I hope with the release of the second patch we begin to see the start of the inevitable megamods that are coming.
__________________
God damn them all. I was told, we'd cruise the seas for American gold. We'd fire no guns, shed no tears. Now I'm a broken man on a Halifax pier.
The last of Barrett's privateers.

vonTorpitz is offline   Reply With Quote
Old 04-06-10, 06:01 AM   #6
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

to be quite honoust , i really dont believe the game engine will support a crew management as with sh-3/4 . But it would be great if it would.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 04-06-10, 08:22 AM   #7
severniae
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

And on top of that, would it be possible to mod in the missing crew members. I thought historically (and I think it says somewhere in the game) that the submarine had a crew of 51 men typically. However, I've looked through the sub and can only count twenty something men (I think it was either 21 or 23 men in total). Is it possible to add in the missing crew? (and make them manageable).

The other thing that I've noticed is that the hydroplane operators seem to leave their station and join the deck watch. I may be wrong, but I thought it was standard practice at the time to have the planes constantly manned in case of an emergency dive?
  Reply With Quote
Old 04-06-10, 08:41 AM   #8
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by severniae View Post
And on top of that, would it be possible to mod in the missing crew members. I thought historically (and I think it says somewhere in the game) that the submarine had a crew of 51 men typically. However, I've looked through the sub and can only count twenty something men (I think it was either 21 or 23 men in total). Is it possible to add in the missing crew? (and make them manageable).

The other thing that I've noticed is that the hydroplane operators seem to leave their station and join the deck watch. I may be wrong, but I thought it was standard practice at the time to have the planes constantly manned in case of an emergency dive?
51 would be a bit high for a VII. A number in the mid 40s would be accurate.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 04-06-10, 09:16 AM   #9
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
Downloads: 240
Uploads: 2


Default

Quote:
Originally Posted by severniae View Post
And on top of that, would it be possible to mod in the missing crew members. I thought historically (and I think it says somewhere in the game) that the submarine had a crew of 51 men typically. However, I've looked through the sub and can only count twenty something men (I think it was either 21 or 23 men in total). Is it possible to add in the missing crew? (and make them manageable).

The other thing that I've noticed is that the hydroplane operators seem to leave their station and join the deck watch. I may be wrong, but I thought it was standard practice at the time to have the planes constantly manned in case of an emergency dive?
It is possible to add additional crew members. I've got as far as getting them to show up in the sub, but haven't got them fully funtional yet. The problem is finding where to put them. Given the waypoints and animations available, there's really just no unused spots to put them other than having them just loiter in the passageway. Untill/unless we figure out how to add waypoints, it's not really practical to add crewmen.

I've done a bit of research on crew stations and having the hydroplane operators be the bridge crew when on the surface is correct. In case of a crash dive, the ballast operator would step over and hit full down on the planes.
Heretic is offline   Reply With Quote
Reply

Tags
crew management, experience, medals, mods, sh5


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:54 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.