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#91 |
Black Magic
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#92 |
Black Magic
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okay so what's the general concensus? Is the exhaust trail too long? too dark?
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#93 | |
Lieutenant
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#94 |
Sailor man
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I also vote for a shorter version. with the engines at temp and running well it would be a subtle amount and length of smoke. now if there was a way to link amounts to engine damage, that would be even more cool. darker and thicker as the damage rate goes up.
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#95 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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In my opinion the darkness/density of the smoke is spot on, but I think that shorter trails (a little over half current length) would be more realistic. Smoke from a well maintained diesel engine even the size of a u-boat's should dissipate pretty quickly.
P.S. Thank you for working on this TDW, your immense amount of effort to improve this sim is much appreciated by all. |
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#96 | |
Black Magic
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#97 | |
Lieutenant
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![]() Edit: I don`t know if you seen this between 0:25-0:28 I think its speed is about 10 knots |
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#98 |
Black Magic
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version 1.0.1 released. Major change was adjustment to exhaust smoke trail for all subs currently done. See post #1 for details.
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#99 | |
Admiral
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#100 |
Lieutenant
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Nice, thank you
![]() Btw I noticed kinda weird thing. Since smoke direction is affected by wind direction, sometimes happens that smoke comes directly for coning tower. I don`t think watchmen like that very much ![]() |
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#101 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
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Thanks for improvements
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#102 | |
Black Magic
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#103 | |
Lieutenant
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![]() I was thinking making it more dependant at higher speeds like 10+ knots. It`s kinda funny when you are heading at 18 knots, wind speed is at 1 m/s and exhaust smoke still overpass you... Edit: I was thinking about this, it still moves a bit left right when the steer but not forward unless they brake or slow down. Last edited by Kromus; 04-03-10 at 06:41 PM. |
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#104 | |
Black Magic
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#105 |
Officer
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Maybe 70-30 advantage to the wind...?
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