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Old 04-03-10, 10:46 AM   #4
Sonarman
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Join Date: Mar 2002
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Had the devs been allowed the time to do their job properly I'm sure it would not have been as "tedious". Looking at the code discovered by the modders along with the voicepipe animation stills, heading tape graphic. It is clear that the devs intended there to be both a bridge to crew comms system in place and also sufficient controls in place to do the job.

I do however think that taking the shortcut station keys out was an unneccesary step. They could have left that there for the people who preffered it and those who wanted to walk could just of ignored the keys.

At the end of the day, ironically Ubisoft in its primary business mission of making the game more approachable have actually made the game much more unfathomable for newbies than either SH3 or 4, even veteran SH players were left head scratching at the "line up the dots" system initially. It was a huge mistake to make the tutorial part of the campign as nebws now have nowhere to practice their skills. Whilst the tiny manual does nothing to explain the intracies of the game.
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