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Old 04-02-10, 03:18 PM   #1
lumat83
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Thank you very much.

I think that it's too hard for me to try to modify these values .

Hope that an expert will make a mod for this.
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Old 04-03-10, 12:35 AM   #2
Mav87th
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CrashDepth are the depth the u-boat will dive to if you hit Crash Dive.

Max Depth are the depth where the boat will crush.
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Old 04-03-10, 06:03 AM   #3
lumat83
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It's more complicated, I think. Or, 215 m for a type 7 is not enough

During my try, I had important damages on the hull ( integrity at 69% ) after a depth to 200 m during some seconds only.
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Old 04-03-10, 07:07 AM   #4
sergei
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To change the max depth you need to alter the ZON file.
Editing the cfg will not work.
In the ZON file there is an entry called CRASHDEPTH.
Despite what you may think, this is actually controlling the max depth for the sub.
I know this is a counter intuitive connection.
Please see screenshot for proof.


This is from an SH4 boat, I have been playing with the crush depths of my porpoise this morning.
The SH5 ZON files have the same entries.

Again. Editing the cfg file entries will not change the boats max depth characteristc.

Last edited by sergei; 04-03-10 at 07:33 AM.
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Old 04-03-10, 07:33 AM   #5
lumat83
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Thank you very much.

I've only a problem to use GoblinEditor. I've some error messages when I open the .zon :

"You don't have the actor dll's for the following controller type ..."

Even I've set the options (SH5 directory)

Last edited by lumat83; 04-03-10 at 07:45 AM.
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Old 04-03-10, 08:07 AM   #6
sergei
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First you have to go into the GoblinEditor options screen and type in your SH5 install directory, in 2 places.
That's why I could not get my Goblin to work for a few weeks, I had only typed in my directory in 1 place.
See screenshot (relevant for my install!)



This will solve the missing actor dll problem.

Next step - very important.
Back up the ZON file for the sub you will be editing!

Then use Goblin to open the GR2 file for the relevant sub.
Then Merge the ZON file in.
Double click on the 'Colisionable Object' entry in the project tree to edit the behavior.
See screenshot



This is a shot of the ZON file for my Type VIIA.

You see it has a value of 250.
This does not mean 250 meters! The game seems to use some arbitrary scale for this value.

I found a useful bit of info about how the game calculates the crush depth from this figure last month, I think from the RUB forum. It looked good to have so I copied and saved it.

-- Note 1:
* Remember that crash depth is not a direct depth translation. Crash depth is obtained by taking your targeted depth, multiplying it by 0.3 or 0.4 ( I used 0.4), and adding that to your original number.

Example: My targeted crush depth is 230 meters, therego
( 230 * 0.4) + 230 = 322


I think this was originally written by either Ducimus or Luke, so thanks to them for figuring this out

After you have edited this and closed the window, the ZON entry in the project Tree will turn red, I guess to let you know you have changed something.
Right click on it and save it.

Job done, go test.
Be aware SH5 subs still have a bouyancy problem, exacerbated by going below 200 meters. Don't be surprised if once you get down that deep you need a lot of speed to maintain depth.

Good luck
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Old 04-03-10, 09:44 AM   #7
lumat83
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I've set the options correctly (the two) in Goblin Editor

But nothing, I've always this problem of actor.dll

Silent Hunter 5 is installed on G (G:\Silenthunter 5). maybe it's the problem ....
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Old 04-06-10, 03:19 PM   #8
Ducimus
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Quote:
Originally Posted by sergei View Post

This is a shot of the ZON file for my Type VIIA.

You see it has a value of 250.
This does not mean 250 meters! The game seems to use some arbitrary scale for this value.

I found a useful bit of info about how the game calculates the crush depth from this figure last month, I think from the RUB forum. It looked good to have so I copied and saved it.

-- Note 1:
* Remember that crash depth is not a direct depth translation. Crash depth is obtained by taking your targeted depth, multiplying it by 0.3 or 0.4 ( I used 0.4), and adding that to your original number.

Example: My targeted crush depth is 230 meters, therego
( 230 * 0.4) + 230 = 322


I think this was originally written by either Ducimus or Luke, so thanks to them for figuring this out


I see nothing, i hear nothing, i was not here, i did not even get up this morning!

Quote:
CrashDepth are the depth the u-boat will dive to if you hit Crash Dive.

Max Depth are the depth where the boat will crush.
Honestly, this is modding 101. Crash depth is the depth that Hit point loss will start to incur on an undamaged hull. Crash speed, is the rate at which the hit point loss incurs per second. In other words, one specifies when, the other species how much.

How max depth in the subs cfg file comes into play in SH5 i don't know. In SH4, it is the depth at which the boat will level off at automatically if you press the D key to set dive planes to normal dive. Aka "test depth"
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