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#1 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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#2 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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However, when I use it on Tomis VIIC/41 the deck planking is gone (or better, replaced by metal plates or something). So it seems I have replaced the planking file.
In order to find and correct this mistake, here is the complete file list of fubars mod, hoping that someone in the knows can tell me which ones really need to be replaced and which not. all files went in: Textures\TNormal\tex conning_stuff.tga mask_type7.tga NSS_Uboat7c_coning.tga NSS_Uboat7c_deck.tga NSS_Uboat7c_hull.tga Turm7c_1_deck.tga Turm7c_2_deck.tga Turm7c_3_deck.tga UFlak_High.tga
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#3 | |
Pacific Aces Dev Team
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![]() Quote:
Did you convert the graphics to DDS, or did they work directly as TGA? I'll look into doing the same for myself ![]()
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One day I will return to sea ... |
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#4 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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What are AO maps?
I did some testing and all that needs to be done is replace NSS_Uboat7c_hull.tga. I compared the files and they can be swapped w/o problems. Luckily fubar has already made a highres versions so the files are the identical resolution as well. ![]() ![]() left: original in OM (2048x2048) right: fubars SH3 skin (2048x2048) The other files are not needed.
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#5 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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the result on Typ VIIC:
![]() ![]() ![]() ![]() the skin looks great on Typ VIID, too: ![]() ![]() However, no wooden deck plates on the VIIC/41, is this a feature of the sub? ![]() If someone is interested in the texture, the mod is called "Fubars VIIC U552" and you should be able to locate the download without problems. Or drop me a PM if you want it from me. All credit goes to the fubar for making this marvellous stuff.
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#6 | ||
Pacific Aces Dev Team
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![]() Quote:
What I meant was that in order to port the model to SH4 an AO map had to be created, but of course once it's done you can swap textures as long as they belong to the same model (So everything goes where it is supposed to) AO maps can also be added into SH3, with excellent results, look here: http://www.subsim.com/radioroom/showthread.php?t=161762 Quote:
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One day I will return to sea ... |
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#7 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Ah, I see. So if I replace the tga only, the map is still stored somewhere else and the mapping should not be affected, right?
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