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Old 04-01-10, 05:34 PM   #1
commandosolo2009
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Default Annoying torpedo tubes!!!!




IF I WANT ALL BOW TUBES, THATS IMPOSSIBLE, I CAN ONLY OPEN ONE AT A TIME.

IS THERE A FIX FOR THIS?

SORRY IF REPOSTED
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Old 04-01-10, 06:17 PM   #2
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You must be playing vanilla.
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Old 04-01-10, 06:38 PM   #3
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I can do that in TMO? Please tell!
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Old 04-01-10, 06:44 PM   #4
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I don't know how it works in vanilla, but using RFB you can open all the torpedo tubes, but each one has to be opened separately. I assume that's how it was in real life too. I don't think there was a way to open all the torpedo tubes at the same time
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Old 04-01-10, 07:10 PM   #5
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Oh, perhaps I (for once) was too quick?

Thought there was a command for "Open all tubes", but OP meant opening one tube will close the other - can't remember vanilla either

In real life you had people to do the job, so as a commander you could most certainly yell out a "Open all tubes!"
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Old 04-01-10, 07:19 PM   #6
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Quote:
Originally Posted by Jan Kyster View Post

Thought there was a command for "Open all tubes", but OP meant opening one tube will close the other - can't remember vanilla either
I still play vanilla, ONLY CAUSE SOMEONE STOLE THE STAWBERRIES, and in a Fleet boat you can open all tubes, one at a time.

In the Uboat if you open one it closes the previously opened tube if you use the mouse to select the tube. If you use the W key to select the tube and Q to open it, then you can open all tubes one at a time.

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Old 04-01-10, 07:25 PM   #7
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Quote:
Originally Posted by commandosolo2009 View Post



If i want all bow tubes, thats impossible, i can only open one at a time.

Is there a fix for this?

Sorry if reposted
please do not yell, it is very annoying
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Old 04-01-10, 09:19 PM   #8
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Quote:
Originally Posted by Jan Kyster View Post
In real life you had people to do the job, so as a commander you could most certainly yell out a "Open all tubes!"
Not from what I've read in the war memoirs, at least not an "open all tubes command."

The captain would yell "Open tubes 1, 2, and 3," or whatever he was absolutely sure was going to be used in the attack. Using tube numbers in the command immediately tells the crew whether it's a bow or stern attack (or both). "Open all tubes" is just a wee bit ambiguous. It does take time to do it in SH4 one at a time, but unless it's a panic situation, there should be plenty of time to set up an attack and open the tubes you need.

Also, for those role-playing for realism.... you'd never actually open all tubes at once unless it was a middle-of-the-convoy attack and you were going to empty both ends of the boat. In real life, flooding a tube was serious business with consequences for maintenance after the attack. If the tube wasn't actually fired, it had to be pumped out using compressed air you might need for other things. The torpedo had to be removed and the tube greased by hand to avoid corrosion. You'd never open a tube "just in case."

I know that not everybody uses a historical approach, and the game has no penalty for opening and closing tubes. At least the requirement to do it one at a time, gets a little closer to the reality.
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Old 04-01-10, 09:25 PM   #9
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Quote:
Originally Posted by Frumpkis View Post

Also, for those role-playing for realism.... you'd never actually open all tubes at once unless it was a middle-of-the-convoy attack and you were going to empty both ends of the boat. In real life, flooding a tube was serious business with consequences for maintenance after the attack. If the tube wasn't actually fired, it had to be pumped out using compressed air you might need for other things. The torpedo had to be removed and the tube greased by hand to avoid corrosion. You'd never open a tube "just in case."

.
Yeah. Those Mark 14's... from historical accounts i've read, any sea water on those finicky fish, and the torpedomen would be given them an overhaul. You only opened the outer door before you were ready to fire. You didn't sit with that fish in a flooded tube for very long. The longer it was flooded, the greater the chance it would result in a dud, or erratic behavior - or so ran the school of thought at the time.


At any rate, to open an outer door and have it NOT close while selecting another tube to open, it was some editing in the commands.cfg file that accomplished this, though it was a LONG time ago, so i dont remember the exact details of the edit.
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Old 04-02-10, 12:39 AM   #10
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How did the tubes get opened? mechanicaly by hand or by pressing a button (hydraulic, elictric)?
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Old 04-02-10, 01:19 AM   #11
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Quote:
Originally Posted by looney View Post
How did the tubes get opened? mechanicaly by hand or by pressing a button (hydraulic, elictric)?
i think mechanicaly. but i could be wrong.
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Old 04-02-10, 06:37 AM   #12
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They were opened by hydraulic - with option for hand operating...

http://www.hnsa.org/doc/fleetsub/hydr/chap3.htm#3E

On page 75 a schematic diagram is shown... I almost know this manual inside out
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Old 04-02-10, 12:03 PM   #13
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Quote:
Also, for those role-playing for realism.... you'd never actually open all tubes at once unless it was a middle-of-the-convoy attack and you were going to empty both ends of the boat. In real life, flooding a tube was serious business with consequences for maintenance after the attack. If the tube wasn't actually fired, it had to be pumped out using compressed air you might need for other things. The torpedo had to be removed and the tube greased by hand to avoid corrosion. You'd never open a tube "just in case."
That's fascinating, Frumpkis, adds to the realism, thanks.

So did other navies have the same thinking ? I'm wondering. Is it the same even today?
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Old 04-02-10, 04:43 PM   #14
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Thanks for the input SKIPPERS!!
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Old 04-05-10, 08:13 AM   #15
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Default Open them!!!

I had missed this question. Here is what you have to do:

Replace by Copy-Paste the following in your data/cfg/command_.cfg file, which you will open with wordpad and you are going to have:

"Q": Open torpedo tube and stay open untill you close it only by "W" button. So you can have any combination of tubes opened.

"W": Close torpedo tube.

"Y": Cycle torpedo tube.

Here we go:

[Cmd308]
Name=Open_torpedo_tube
Ctxt=1

;[Cmd309]
;Name=Close_torpedo_tube
;Ctxt=1

[Cmd310]
Name=Open_sel_torpedo_tube
Ctxt=1
Key0=0x51,,"Q"

[Cmd311]
Name=Close_sel_torpedo_tube
Key0=0x57,,"W"
Ctxt=1

;[Cmd312]
;Name=Toggle_open_close_torpedo_tube
;Ctxt=1

[Cmd323]
Name=Cycle_torp_tube
Ctxt=1
;Key0=0x57,,"W"
Key0=0x59,,"Y"

Add a ";" in front of any other - Key0=0X59,,"Y" - line of the file so it looks like
- ;Key0=0X59,,"Y"- . This will disable the previous function of the "Y" key but probably it will be one provided also on the HUD.

I use this in SH3 WAC and SH4 TMO as well and it works. I don't know if there is a conflict with anything else. Backup your original commands_.cfg
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