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#1 |
Grey Wolf
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![]() ![]() ![]() IF I WANT ALL BOW TUBES, THATS IMPOSSIBLE, I CAN ONLY OPEN ONE AT A TIME. IS THERE A FIX FOR THIS? SORRY IF REPOSTED
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#2 |
Rear Admiral
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You must be playing vanilla.
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#3 |
Ace of the Deep
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#4 |
Fleet Admiral
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I don't know how it works in vanilla, but using RFB you can open all the torpedo tubes, but each one has to be opened separately. I assume that's how it was in real life too. I don't think there was a way to open all the torpedo tubes at the same time
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#5 |
Ace of the Deep
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Oh, perhaps I (for once) was too quick?
Thought there was a command for "Open all tubes", but OP meant opening one tube will close the other - can't remember vanilla either ![]() In real life you had people to do the job, so as a commander you could most certainly yell out a "Open all tubes!" ![]() |
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#6 | |
Admiral
![]() Join Date: Jan 2008
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![]() Quote:
In the Uboat if you open one it closes the previously opened tube if you use the mouse to select the tube. If you use the W key to select the tube and Q to open it, then you can open all tubes one at a time. Peabody
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#7 |
Silent Hunter
![]() Join Date: Apr 2005
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please do not yell, it is very annoying
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#8 | |
Mate
![]() Join Date: Jul 2007
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![]() Quote:
The captain would yell "Open tubes 1, 2, and 3," or whatever he was absolutely sure was going to be used in the attack. Using tube numbers in the command immediately tells the crew whether it's a bow or stern attack (or both). "Open all tubes" is just a wee bit ambiguous. It does take time to do it in SH4 one at a time, but unless it's a panic situation, there should be plenty of time to set up an attack and open the tubes you need. Also, for those role-playing for realism.... you'd never actually open all tubes at once unless it was a middle-of-the-convoy attack and you were going to empty both ends of the boat. In real life, flooding a tube was serious business with consequences for maintenance after the attack. If the tube wasn't actually fired, it had to be pumped out using compressed air you might need for other things. The torpedo had to be removed and the tube greased by hand to avoid corrosion. You'd never open a tube "just in case." I know that not everybody uses a historical approach, and the game has no penalty for opening and closing tubes. At least the requirement to do it one at a time, gets a little closer to the reality. |
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#9 | |
Rear Admiral
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![]() Quote:
At any rate, to open an outer door and have it NOT close while selecting another tube to open, it was some editing in the commands.cfg file that accomplished this, though it was a LONG time ago, so i dont remember the exact details of the edit. |
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#10 |
Commodore
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How did the tubes get opened? mechanicaly by hand or by pressing a button (hydraulic, elictric)?
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#11 |
Ensign
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#12 |
Ace of the Deep
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They were opened by hydraulic - with option for hand operating...
http://www.hnsa.org/doc/fleetsub/hydr/chap3.htm#3E On page 75 a schematic diagram is shown... I almost know this manual inside out ![]() |
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#13 | |
Sparky
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![]() Quote:
So did other navies have the same thinking ? I'm wondering. Is it the same even today? |
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#14 |
Grey Wolf
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Thanks for the input SKIPPERS!!
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#15 |
Samurai Navy
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I had missed this question. Here is what you have to do:
Replace by Copy-Paste the following in your data/cfg/command_.cfg file, which you will open with wordpad and you are going to have: "Q": Open torpedo tube and stay open untill you close it only by "W" button. So you can have any combination of tubes opened. "W": Close torpedo tube. "Y": Cycle torpedo tube. Here we go: [Cmd308] Name=Open_torpedo_tube Ctxt=1 ;[Cmd309] ;Name=Close_torpedo_tube ;Ctxt=1 [Cmd310] Name=Open_sel_torpedo_tube Ctxt=1 Key0=0x51,,"Q" [Cmd311] Name=Close_sel_torpedo_tube Key0=0x57,,"W" Ctxt=1 ;[Cmd312] ;Name=Toggle_open_close_torpedo_tube ;Ctxt=1 [Cmd323] Name=Cycle_torp_tube Ctxt=1 ;Key0=0x57,,"W" Key0=0x59,,"Y" Add a ";" in front of any other - Key0=0X59,,"Y" - line of the file so it looks like - ;Key0=0X59,,"Y"- . This will disable the previous function of the "Y" key but probably it will be one provided also on the HUD. I use this in SH3 WAC and SH4 TMO as well and it works. I don't know if there is a conflict with anything else. Backup your original commands_.cfg
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