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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Mate
![]() Join Date: Nov 2009
Location: Wisconsin
Posts: 59
Downloads: 82
Uploads: 4
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I have something to that extent in my UltraSubs Mod, but I can make one more specificly geared towrad just better sensors. Probably the most effective thing I can do is crank up the range on the hydrophones and crank up the stats for Ability-Active-Visual Range which have already been tweaked. I still have the same thing though that it will update the nearby ship movement but not the very distant ships. I still have to tinker around with that a bit more, and I'll post again when I have something concrete.
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