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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Did you try from Goblin?
... ... and above i see "Blender"?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-03-10 at 02:52 AM. |
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#17 |
Black Magic
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#18 |
Stowaway
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Blender?
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#19 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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As you have begun this thread... continue.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#20 |
Black Magic
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Finally got an extraction to work using 3D ripper DX and Goblin Editor on Windows 7 64 bit
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#21 |
Black Magic
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I figured I would do a little sleuthing and see if I could find something in a .gr2 file. I extracted all the textures from the NSS_Uboat7a.gr2 using 3DRipperDX and the Goblin editor. Now I opened up one of the small size .dds files that was extracted in the hex editor, selected the appropriate hex that is the image and tried to search for that 'string' in the .gr2 file. It wasn't found. Now I know that the .gr2 file contains these textures as they were extracted from it. So there must be some kind of compression or something done to them when they are 'packed' into the .gr2 file.
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#22 |
Stowaway
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3D ripper is takeing the textures through the Direct X render to screen.
The textures are not stored in the SH5 GR2 files. Granny Viewer will show you the path listed in the GR2 files. To get Granny Viewer to render the SH5 textures create an E: drive, create folders to match what you see in the Granny Viewer, then copy the needed textures to them. Then fire up Granny Viewer and you get the textures! ![]() |
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#23 | |
Black Magic
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#24 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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![]() Quote:
![]() ... unlike 3DVIA Printscreen (for example)! Look #7 and look #9 - the first paragraph...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-02-10 at 05:36 AM. |
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#25 |
Stowaway
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@Anvart,
Would extraction to 3ds file format be better then 3DVIA Printscreen? |
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#26 |
Admiral
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Location: Russia ®
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Granny © ® importer/exporter for 3ds Max (for example)...
![]() ... and then file assemblage in Goblin Editor...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#27 |
Stowaway
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Goblin is to bulky for my tastes.
I get to many errors with Goblin on my system. ![]() I don't need the ability to see all the eye candy while working with the base models. A faster, more streamlined program would speed development up for Modders. And those who can not afford to buy a new system or upgrade? ![]() |
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#28 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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The same prob's.
It is necessary for me to update machine... ![]() P.S. 3Dxml - zipped text (xml) format... open file by notepad (xml editor) and read... Dassault Systemes brand... And SH5 (may be) will be interesting to me after the third patch...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-03-10 at 04:11 AM. |
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#29 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
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Could some one tell me where to find the Goblin Editor.
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#30 |
Silent Hunter
![]() Join Date: Apr 2005
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It's in the game's root directory.
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