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Old 04-01-10, 06:55 AM   #11
Flopper
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Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
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Quote:
Originally Posted by makman94 View Post

for the attack peri : your fault is that you didn't notice that the left value is not 0 so you must edit this value also .
I adjusted both left and right values, using a formula approach (I noticed the values had remained unchanged from the original OLC mod) but it was still way off.

Quote:
Originally Posted by makman94 View Post

the number '1365' that you mentioned is not correct . you must use the 1360 ( this is the number that it is in the dll right ? )
This is the number in the dll, correct, but exactly 16:9 is 1365 x 768. Also, I get a CTD if I don't use 1365 for my resolution. I can try the 1360 number and see how that works with the formula.

Quote:
Originally Posted by makman94 View Post

also at uzo...if you edited only the right value this is wrong too (notice that once you enter for first time the uzo is not pointing at zero now...right? )
No, I entered both values and it's perfect. I was not clear in my previous post, and only gave the right value as an example.

Quote:
Originally Posted by makman94 View Post

here is how to adjust the viewport values :

example: at attack peri :

left=0,1230469 that give us 0,1230469x1024=126 pixels.
now, to find the new value you have to divide the pixels by 1360 ,
126/1360=0,092647 <-----this is the new value that you must set at left


right=0,6992188.......0,6992188x1024=716 pixels .....716/1360=0,5264705

so the values for the attack are : left=0,092647
right=0,5264705
Perhaps it's my hardware, but using these values for the attack scope puts the "center" at quite a few degrees to port. The values I have now are left=0.1375 and right=0.4795.

Quote:
Originally Posted by makman94 View Post
Flopper,this mod opens new ways in gui designs and if and when there is a MaGui 4 for widescreen will not be the same as MaGui 3.
Yes, I'm sure, but I must have magui on widescreen, and can't wait! Also, as you mentioned, just for the experience.

Quote:
Originally Posted by makman94 View Post

@ Rubini : i have two problems with the widescreen mod.
1. it doesn't 'full' the monitor ...leaving a pretty big black frame around the game's screen.
2. i have the feeling that in the game's screen [which is 'small' ] the images are a little bit stretched.i can't take a pic to show you what i mean becuase when i look at the pic everything looks normal (no black frame around the game's screen and no stretched images) but it is not so in-game.
is there anything i can do for that ?
If you are using nVidia, you'll need to use nVidia scaling to fill the screen. There is a problem with some ATI cards I believe where the images get streched, but vertically (egg shaped).
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