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Old 04-01-10, 06:26 AM   #9
T||B
Swabbie
 
Join Date: May 2007
Location: Supercavitating in your general direction
Posts: 12
Downloads: 44
Uploads: 0
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S! Kaleuns,

Quote:
Originally Posted by 7Infanterie19 View Post
I would suggest blackening out that watchman.dds completely (using the same dark black used outside of your star frame (your star was framed with a lighter black), so that it matches the tdc/scope background, and isn't seen at all (pretty much deleting it from our memory - woohoooo!).
As I've been using the "no TDC" option (I prefer the HTML-style TDC better; too much on-screen clutter otherwise IMO), having just a blackened icon would give me a hard time finding where to click to bring up the TDC interface Besides, once the interface in place, having a "black hole" in the corner just wouldn't look right.

Quote:
Originally Posted by 7Infanterie19 View Post
Edit: The only problem with doing that with the watchman.dds is that it shows up as dark in the the full crew icon bar too, overriding OfficerA.dds. I wonder why it does that? Any way around it?

Edit 2: Please disregard my first edit. Suddenly, it's fine. The star icon from OfficerA.dds is displayed. Strange stuff!
Strange indeed. Not only these are completely unrelated files, they bear different art even!

Quote:
Originally Posted by TheDarkWraith View Post
very nice v1.2.0 of the UIs mod has provisions for 'dead' officers.
Ah, the master himself
Great to hear about the update. Here's hoping that the upcoming patch doesn't break yours and everybody's work. Maybe it'd be wise to wait until the 12th?

Anyway, I noticed that in the OfficerB.dds there are mipmaps. Do they serve any purpose? It would seem strange if they did.

Finally, here's an alternative OfficerB.dds; a more morbid version, which I think fits better those of you that play on the Xbox.

preview:


Download

Happy Easter everyone!

T||B
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