![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
|
![]()
F5 mans and de-mans (?) the deck gun - if Dieter's in a sufficiently good mood to allow it. If not, one can hop down either ladder on each side of the conning tower, "walk" to the deck gun and click on it when it's highlighted. This means YOU'RE using the gun, but it WILL man it as well. If you don't want to do the shooting, hit, "ESC" and grab your binoculars. As ever, sight the target, hit Spacebar to mark it - and the guys'll start banging away.
Good thing in SH5 -- the boys are MUCH better shots than in previous versions. HOWEVER, as the war progresses, one'll have less and less use for the deck gun as your counterparts on armed freighters/tankers are EVERY bit as accurate. Plus, there's an AI failure (AGAIN!) that allows your beloved boat to be sunk by MACHINE GUN FIRE! Early on, it bounces off the hull. Later, it kills the boat. |
![]() |
![]() |
![]() |
#2 | |
Sea Lord
![]() Join Date: Mar 2010
Location: Republiken Finland
Posts: 1,803
Downloads: 8
Uploads: 0
|
![]() Quote:
![]()
__________________
You talk to God, you're religious. God talks to you, you're psychotic. - Dr. House |
|
![]() |
![]() |
![]() |
#3 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
|
![]()
Kraznyi "October":
COULD have been a rapid-fire cannon, but, judging from the tracers, it was a machine gun. Besides, even in THIS era, I don't believe we have artillery capable of firing 500+ rounds/minute! |
![]() |
![]() |
![]() |
|
|