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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I've also expanded upon the crude position keeper "debug display" i left active in the 1st beta Solution solver 2.0.
It's now a full fledged feature and has it's own display, with auto zooming to keep both ships in view and a decent distance apart. ![]() |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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integrate apps ingame would be the greatest thing done so far!!! i think of a an enigma machine...and small ingame games, like chess, cards, etc. for getting the time passed...
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#3 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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TMA for a WWII sim-wow.
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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This looks amazing! I'd just started getting into this hydrophone hunting too. Unfortunately my first attempt was near a harbor so the in harbor patrols kept screwing me up.
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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If you are hinting that this is unrealistic, then you sir are wrong.
It's done with alittle vector math, which you can do by hand by drawing with the in-game tools. If you dont know how... then view this guide posted a long time ago: http://www.subsim.com/radioroom/show...light=tracking The program uses roughly the same technique, but spares you from having to draw it out yourself. Think of it as telling your intercept officer the bearings and him plotting it for you. |
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#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Looks great. Another hydro-tracking tool.
![]() If you also allow for an option to set the sub's course while at the first listening position you could make a true-bearing plot instead of the relative plot now. Then you could also require the player to mark the old first listening location and the new listening location on the game map, have them just measure the (average) distance and course inbetween and feed that to your Solver. Then you'll have the full situation in a true bearing plot automatically. I preffer to do everything on the game map, but I guess alot of other users would find it tricky to compare this relative bearing plot against what they need to plot on the map (the little green line). But what you have sure makes things easier for them allready.
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My site downloads: https://ricojansen.nl/downloads |
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#7 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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If you're interested, I scanned the pages from the bearings only TMA chapter from a copy of Naval Operations Analysis. It's focused on Ekelund ranging and Spiess TMA, the latter of which made my head explode.
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#8 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Wow, Jmr, that's some fantastic stuff. Orbitally over my head, but still fantastic.
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