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Old 03-31-10, 02:04 AM   #1
Nbjackso
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Originally Posted by Ducimus View Post
Nbjackso,

Is it ok if i include some of your aesthetic changes in TMO? I really like the new look of the nav map.
Be my guest to use what ever you like.
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Old 03-31-10, 02:13 AM   #2
Ducimus
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Originally Posted by Nbjackso View Post
Be my guest to use what ever you like.
Thank you! Much appreciated! Will be sure to correctly credit it later in the pdf.
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Old 06-06-10, 04:06 PM   #3
cgjimeneza
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Default patrol ranges

what can we asume? 500 nm patrol radius from base?

would it be the same for bettys or mavis?
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Old 06-06-10, 10:12 PM   #4
rein1705
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unable to set waypoints. Other than that i love the map/
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Old 06-06-10, 11:17 PM   #5
Bubblehead1980
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great job
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Old 06-06-10, 11:36 PM   #6
Nbjackso
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Originally Posted by cgjimeneza View Post
what can we asume? 500 nm patrol radius from base?

would it be the same for bettys or mavis?
600-650 nm for some of the long range planes, and they do report your position if you are spotted.

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great job
Thanks, Ive made some minor tweaks. I'll release an updated version soon
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Old 01-18-11, 02:33 AM   #7
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Default [WIP] Updating NMMO mod to ver. 2.0

Just a quick note to ALL users of my Nav Map Make-Over Mods. I have been updating this mod for the last several months. I'm working on the documentation right now, but I want to give people a chance to suggest any changes, improvements or problems with the previous versions of this mod that you would like me to address. I will consider all inquiries and decide if I want to, or I am able to include them in the next version. This will probably be my last update to this mod, because I am (finally) pretty happy with it now. Boy, how many times have I heard Ducimus say this about his TMO mod.

I plan to release the update in a week or so. Here are a couple snaps.





If you want to submit any requests, just post them here, or send me a PM.
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Old 01-18-11, 06:57 AM   #8
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I have nothing to request...


In my book v1.2 is perfect - all I added was smaller icons for Objectives, but besides that, it's always a pleasure just cruising the map.




Thanks for your work!
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Old 01-18-11, 08:41 PM   #9
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Originally Posted by Jan Kyster View Post
I have nothing to request...
In my book v1.2 is perfect - all I added was smaller icons for Objectives, but besides that, it's always a pleasure just cruising the map.
Oh contrair Mr. Kyster. There were all kinds of things on the map that bugged me, so I think you'll really like this next update.
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Old 01-20-11, 12:41 PM   #10
JoeCorrado
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Nbjackso, are the Japanese airbases in the North, around Dutch Harbor located correctly? I haven't played that area for a while but if I am remembering right, there may be a problem with their locations. I know that they had an air base at Kiska, but one within about 100 miles of the U.S. Base... is that correct?

Thanks again for your efforts, this has become a favorite mod for me.
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Old 01-22-11, 05:02 PM   #11
Nbjackso
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Originally Posted by JoeCorrado View Post
Nbjackso, are the Japanese airbases in the North, around Dutch Harbor located correctly? I haven't played that area for a while but if I am remembering right, there may be a problem with their locations. I know that they had an air base at Kiska, but one within about 100 miles of the U.S. Base... is that correct?

Thanks again for your efforts, this has become a favorite mod for me.
JoeC, my old nemesis, and purveyor of IJN airbase historical accuracy. How ya doin' ole buddy? Well, I think I fixed this in the last version, (ver. 1.2). However, I did snap a few screenies from Dec. '41 - Apr. '44 on version 2.0 just to double check your claim.


Dec. 1941


July 1942


Feb. 1943, (Note: Distance from Attu airbase to Adak is approx. 600 NM)


Sept. 1943


Apr. 1944

So, to answer your inquiry, Is this 100% historically accurate? - probably not.

Is this a reasonable facsimile to enhance MY vision of a better looking navigation map in a WWII subsim computer GAME. -Yes.

Status of update release: Due to being away on a business trip for a few days, I expect to release version 2.0 in a few days.

Thanks for your patience and contributions.
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Old 01-17-15, 03:15 PM   #12
moha14881
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I use these mods:
RFB_2.0=1
RFB_2.0_Patch_23April2010=2
RSRDC_RFB_V575=3
RSRDC_V5xx_Patch1=4
Bigger Better Protractors=5
ROW Sound Effect v_9=6
Sub Class Info - RFB=7
Sub Class Info - RSRDC - RFB=8
Sub Class Info - S-42 Class=9

Now, when I enable NMMO I get a CTD in pearl harbour when trying to man the TBT, periscopes and the bridge and sometimes the speed, heading and depth dials become white squares. I'm currently using Gar class.
What's goin' on??
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Old 01-18-15, 12:22 PM   #13
fred8615
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Quote:
Originally Posted by moha14881 View Post
I use these mods:
RFB_2.0=1
RFB_2.0_Patch_23April2010=2
RSRDC_RFB_V575=3
RSRDC_V5xx_Patch1=4
Bigger Better Protractors=5
ROW Sound Effect v_9=6
Sub Class Info - RFB=7
Sub Class Info - RSRDC - RFB=8
Sub Class Info - S-42 Class=9

Now, when I enable NMMO I get a CTD in pearl harbour when trying to man the TBT, periscopes and the bridge and sometimes the speed, heading and depth dials become white squares. I'm currently using Gar class.
What's goin' on??
I don't know why it might be a problem, but maybe have the Sub Class Info mods installed right after the RFB/RSRDC mods. Then enable the Protractor and Sound Effect mods.
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Old 01-18-15, 09:05 PM   #14
Nbjackso
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Quote:
Originally Posted by moha14881 View Post
I use these mods:
RFB_2.0=1
RFB_2.0_Patch_23April2010=2
RSRDC_RFB_V575=3
RSRDC_V5xx_Patch1=4
Bigger Better Protractors=5
ROW Sound Effect v_9=6
Sub Class Info - RFB=7
Sub Class Info - RSRDC - RFB=8
Sub Class Info - S-42 Class=9

Now, when I enable NMMO I get a CTD in pearl harbour when trying to man the TBT, periscopes and the bridge and sometimes the speed, heading and depth dials become white squares. I'm currently using Gar class. . . .What's goin' on??
Quoted from the NMMO v2.1 readme file. "Compatible with TMO, RFB (both with and without RSRDC) and stock SH4 v1.5." I cannot comment on the compatibility with any of the other mods, simply because I have not used them. However, this mod is almost 4 years old with over 1000 downloads from Subsim. I don't get much feedback, (both positive and negitive) anymore. I figure most people use it without any issues, or have had issues and don't use it. I wish I could be more help to you.
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