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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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Added aspect ratio patch for 16:9
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#47 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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The same document also mentions that periscopes varied quite a lot over the course of the war. It would be nifty to use the renown/upgrade system to be able to pick a bi-ocular periscope for more light gathering but losing the stadimeter.
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#48 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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yeah it would be great. not sure how all that is setup in the game though. Could do it by releasing different file but nothing using renown.
Now if someone figures it out I would be all over modding some differing optics for them |
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#49 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
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thanks this works nice
Last edited by mobucks; 03-30-10 at 08:23 AM. |
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#50 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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At this point I feel the mod is pretty complete. Plan on updating again with a better UZO but beyond that not sure where to take it.
Any opinions on the matter? Things you would like to see? |
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#51 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
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I guess the only thing left that I could think of is having the range lines green during night. I know you've already looked for a solution but just hopeful that someday it well come.
I'm very much enjoying it and salute you for all the hard work you've put into this. ![]() |
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#52 |
Sailor man
![]() Join Date: Mar 2010
Posts: 44
Downloads: 67
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in regards to the comments about a single vertical line uzo, my guess is that being as the bridge mounted optics are part of a system for bearing and the like and that I think the real thing didn't move vertically any other lines would be mostly useless. I may be totally off the mark on that but that is my guess as to why the uzo may have had less in terms of marks and cross hairs .
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#53 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Later war UZO did have a bit of a reticle, but it wasn't much.
Quote:
The reason for little to no marks is given in Hitman's doc; the attacks on the surface being conducted with little to no parallax, as to minimize visible profile. Getting the lines green in darkness, I think, requires it to be hardcoded, like the scales in stock (they aren't part of the menu page and you can't move or change them). Using different masks might be possible through scripting, changing resourcess used on the fly at specific times or under specific circumstances. ![]()
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Contritium praecedit superbia. |
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#54 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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Yeah I believe scripting is the only option for the green lines.
Of course they probably wouldn't "glow" like the current green lines. Still wondering why those arent a part of the menu system..... |
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#55 |
Stowaway
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Can you calculate range with these scopes? If so how?
Is it the same as arclights? i.e OBS @1.5 Mast Height x 100/Bars= Range @6 ast Height x 400/Bars= Range Attack Scope @1.5 Mast Height x 50/Bars= Range @6 ast Height x 200/Bars= Range ??? |
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#56 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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yes exactly the same.
I find the easiest however is to use the actual marks counted and multiply by 100 instead of 1000. |
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#57 |
Helmsman
![]() Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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Great mod, it really adds a more realistic feeling!
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#58 |
Torpedoman
![]() Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
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Just one or two things i don't understand...
I have a wide screen monitor, does this mean i need the 16:9 patch? Do i have to put the patch in a folder before adding it to the mods folder, as it won't show up in JSGME as it is when its downloaded. I see the free cam tweak 1.1 is included in this mod. Does this mean i have to, or can remove my free cam tweak mod before i enable this mod? And last question, the free cam tweak mod i have been using is the narrow view version. Which version is the one in this mod, or does that depend on the patch? Thanks, Keith.
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#59 | |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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1) Doesnt mean you use 16:9 look at the resolution you have set in game it should tell you the aspect ration on the side in () i.e. 1024 x 768 (4:3) 2) The patch is applied after you install the base mod. I believe the readme state the install instructions. 3) Also included in the read me. You do not use free cam tweak anymore as it is part of the mod. so uninstall it. 4) I am not using the narrow view it is the other one. I would have to make a patch for the narrow view one. |
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#60 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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