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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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IMO, totally required:
Hot Soup, TDW UI, BARF+DA, ChurchKeys. Quite nice: Graphics upgrades like white interiors and clouds and uniform/medal changes and the lovely MightyCrew, more powerful torpedos, MoraleMods (and leveling ones). I'm staying away from AI based mods since the early AI is intentionally bad, but gets better later on. So far I don't think any of the AI mods are balanced with the entire game in mind, just making them murderous at the beginning. |
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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How latter on? I'm in the beginning of 41 and the AI is still completely retarded. Actually they are worst than ever. If they get better in 43, it might be too late...
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#3 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
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Agreed...the DD/DE's are totally clueless. I'd just surface in their midst to do my attack runs, but those friggin' eagle-eyed MERCHANT freighter/oiler gunners'd get me for sure!
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#4 |
Stowaway
Posts: n/a
Downloads:
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Get Church's KeyCommands. That, to me, is the most essential, coming from SH3. DarkWraith's UI is nice too. Stormy's soundpack is essential. and Ail's Clouds for beautiful puffery in the sky.
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