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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
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Silent Hunter is a submarine simulation (or was). Up until SH5 this meant simulating a WW2 era submarine in either the Atlantic or Pacific. To create immersion...graphics, audio, random weather (environment), physics, and enemy AI were employed. It's important to realize that the AI for enemy craft (air and sea) can be summarized as a way to make each unit behave to a singular purpose...attack your submarine...almost as if each ship or airplane was a person just as "you" are your "submarine" despite the fact that you have a crew. This is not much different from how FPS games work.
In a FPS game you shoot the enemy and the enemy shoots you until one of you dies or is seriously wounded. It's that simple. The AI is getting better so the enemy can both prosecute you and retreat to survive in increasingly sophisticated ways. But it is still pretty simple in terms of the overall behavior. With SH5, crew interaction has been introduced and tied to the overall performance of the submarine. In other words, the submarine's ability to do what it needs to do is tied to the crew moral and skill matrix which in turn is affected by how you interact with the crew. This is a big can of worms and nothing like the AI you see with the enemy ships and aircraft or even the AI of the enemy in a FPS game. I sincerely believe crew interaction is a good idea but I think implementing it in the only submarine simulation on the market demands out of necessity that it be thought through and introduced in increments so it does not cripple the player's ability to enjoy the sim experience. Right now crew interaction is violating one of the principle rules of entertainment..."suspension of disbelief." It's no different than being fully immersed in watching a movie and unexpectedly seeing the microphone hanging over an actor's head or maybe seeing the camera crew and director in the reflection of a window on the set. So in short, as it stands crew interaction is almost a good idea. It's essentially a work in progress. As far as SH5 is concerned, it is now a submarine captain simulation and the submarine is now part of the background environment...i.e., part of the captain's "world."
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#2 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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Strange I don't have any eels in the torpedo room after I shoot them. Did he have unlimited ammo on maybe?
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#3 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#4 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Hitting a target on 100% realism in SH5 is as hard as in SH3 or SH4, which is the real test as far as I am concerned.. ![]() ![]() ![]()
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#5 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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You may have missed my overall point but no worries mate. We all have our standards. Nice picture you included by the way.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#6 | |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
Downloads: 0
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I guess the review is a bit negative, but not too bad. Using the word "scripted" was surely an unhappy choice, but to be honest, when I saw the first preview video of the new campaign system and explanation, I also was suspecting each one to be set of scripted missions. I haven't seen the developers really explaining what dynamics there is (or showing source examples), and what part of each campaign/force setup, patrol areas etc may be scripted. And how far scripts are designed to dynamically deviate from their plan. There has not been a good, detailed explanation of so many features in SHV, and whether and how they changed from SHIII->IV->V.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#7 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Go here... sink x of y before such a date, return to base. Then and only then can you 'advance' the campaign.
Sounds scripted to me.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#8 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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No, you don't have to do any of that. History will still happen no matter what. You can completely ignore all of those goals, and still move on to the next phase.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#9 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Now that a proper historical periscope mod has been released, I can finally play this sim 100% manual TDC/map updates "off" and having a blast toying with convoys. I am finishing my advanced manual targeting tutorial. We all know SH5 has issues, that it was pushed out too early. This review points out the good and the bad. I keep saying I should go back to SH4 and finish my campaign, but SH5 is so addictive. ![]()
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#10 | |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
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" STOP encouraging Ubi, and other similar firms with similar attitudes, by posting comments like, 'Oh, the modders'll make this thing playable in a year,' or, 'that stuff can be fixed by modders,' and/or posting stuff that obviously refers to a mod work-around, such as this from a post above, '...Using the old SH interface mod helps a lot...,' ad infinitum." And, of course, thanks from ALL of us for toeing the line and proving, yet again, that no matter how ghastly the final product, we're (or, "YOU'RE") more than happy to part with our/your cash for a product that is totally wretched !! (guess you missed the point of the rant, didn't you!) |
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#11 |
Commodore
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Yeah mookiemookie, it's all your fault. I hope you're satisfied. You ruined it for everyone.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#12 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#13 | |
Sailor man
![]() Join Date: Mar 2010
Posts: 48
Downloads: 0
Uploads: 0
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i7 920 running at 4 Ghz ![]() 6gb OCZ plat. 4Tb RAID Lian Li full tower |
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#14 | |
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#15 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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A lot of people here seems to think that we're encouraging Ubi to produce crap and blablabla... It's not the few subsimers like us who bought SH5 (and hope it will become a great sim once heavily modded) that will make a damn difference. Ubisoft has nothing to gain from making an unfinished game, they just have a lot of new potential customers to lose. (i.e. it's really bad for business in the long term) (Just think about how the game was received by IGN, Gamspot, etc.) |
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