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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Wow, most people buy high end cards for ultimate eye-candy, kinda forgot there are peole who just want smooth frames no matter what.
![]() Some things to note though; prerender limit needs to be activated for Direct3D, only gets picked up automatically for OpenGL. extension limit and triple buffer can only be forced for OpenGL games; I honestly can't name 1 example of a modern game that uses OpenGL. ![]()
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Contritium praecedit superbia. |
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#2 |
Swabbie
![]() Join Date: Mar 2010
Location: Alabama
Posts: 9
Downloads: 14
Uploads: 0
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Eye candy can be a good thing and a bad. Why have awesome visuals when framerate is choppy?
Guess i enjoy gaming more when everything "flows" ![]() |
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