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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Canadian Wolf
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But has since been added by modders or people just did it themselves. With regards to range, I like how this is given via way points then having to do it via clicking another button. |
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#17 | |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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It will be interesting to see some other interface mods when more people get into modding this game. |
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#18 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
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I, too, totally agree. Around here, we call that, "throwing out the baby with the bathwater." It appears, "they" started a major change in direction, then lost interest and rushed it to market. My suspicion is that Ubi no longer has any interest in subsims since their target market is more into first-person shooters and MAJOR graphical, "tour de force(s)." I fear we've seen the last of the genre, honestly. Few of the, "short attention span" contemporary crowd who comprise today's gamers target market have the patience and/or desire to plot such things as torpedo attack plans or waypoints to locations where they could go hours without sighting a potential target.
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#19 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#20 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
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#21 |
Eternal Patrol
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I love that they're gone with GWX. I always turn to the rough bearing without them, they put them up. Works every time.
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#22 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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Many of the aforementioned features are still in the game, they are just disabled, or currently do not have an assigned key. I'm not sure why they did this, but I can only assume that they were meant to be in, but did not make release for one reason or another.
I'm still scratching my head as to why you skip from a VIIA to a VIIC, not to mention the inaccurate towers. This is something you should get right, if you claim to be making a U-boat simulator; it's not exactly difficult, look it up online or *gasp* pick up a book. Honestly, the devs should get themselves some people in the know, at least they would have the historical aspects nailed down, if nothing else.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#23 |
Stowaway
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#24 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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I always do that too, but I wish I could do a proper scan with them.
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