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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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#17 | |
Loader
![]() Join Date: Feb 2004
Location: ME
Posts: 84
Downloads: 74
Uploads: 0
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Looks like the majority so far are dry docking their uboats. I'm glad to see some are enjoying it, maybe Ubi will fix it for their faithfully overlooking the arcadish aspects. Nobody shooting back or hunting you down reminds me of the penny arcade sub game machine. Had the preriscope and the ships running in a line on the horizon. A fired torpedo was represented by a red light running under the surface of the water. No counter sub measures to worry about, just point and shoot. I wonder if Ubi has a counter/tracker to maintain a record of how often each registered game is played? Sort of like a web site counter. Or maybe they don't give a rat's pituitary gland one way or another. |
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#18 |
Medic
![]() Join Date: Mar 2005
Location: New Zealand
Posts: 168
Downloads: 4
Uploads: 0
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That or are the ones that are playing it are doing just that, instead of perusing the forums
![]() Me, I am killing time waiting for my dentist appointment.
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#19 |
Loader
![]() Join Date: Feb 2004
Location: ME
Posts: 84
Downloads: 74
Uploads: 0
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#20 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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I haven't been playing it that much. I got a couple other new games near the same time that were more finished as well as a new mod for rFactor that is taking up most of my gaming time.
With other games I would probably make time but SH games have always been better after they age a bit ![]() |
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#21 |
Stowaway
Posts: n/a
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I have the Game.
It is installed on my system (Which can't run it) And my Stepson's system (Which I can't get him off of without a big stick!) I'm more interested in Modding it anyway. So my system will work for what I want to do. I got the Game with a Gift certificate from a member here at SubSim. I didn't want the Gift and actually deleted it. But he re-sent it. Now I'm glad he did. I see a BIG future with this release! |
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#22 |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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The AI needs to be corrected but I agree with Reaperman; if you have the right mods installed the game is very playable now, with the AI fix it would be much more challenging however.
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#23 |
Loader
![]() Join Date: Jul 2007
Location: Saint Louis MO
Posts: 87
Downloads: 7
Uploads: 0
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I'm waiting on the patch.
Somewhat off topic, anyone notice that STEAM US's highest rated simulation is SHIII? |
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#24 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I also start to get very bored.
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#25 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I'll respond to this point, but nothing else, as the original question was:
Quote:
Ask for reasons why people aren't playing the game and that's what the majority of replies will be. I don't think you can draw any solid conclusions from that, other than people are answering the question in the original post.
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#26 |
Loader
![]() Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
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I can't play it, crash to desktop on new campaign
brand new high end machine if anyone has a solution please let me know |
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#27 |
Swabbie
![]() Join Date: Mar 2010
Posts: 10
Downloads: 4
Uploads: 0
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I can play with all details fully maxxed out, 1920x1200... I began playing again tonight but it quit my game because of a poor internet connection. If that continues to happen I'll end up just shelving it and NEVER purchasing a game with this DRM system again.
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#28 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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I play it , but not all the time, its been about 2 nights since I've touched it. I agree with one post on here, the Missions are not enjoyable. Go here sink 10,20,30 ships , sink BB DD Aircraft Carrier , sink 200,000tns before X date.
I am waiting for the next patch before playing again and adding more Mods. I was not going to do it , but I hit everything for the Torpedo man I hit all of his ability boxes just to see if it does increase the explosion power of torps. I can't tell , with all the boxes done I still see ships sailing on with 1 torp and up to 3. So I don't think these ability boxes do that much for the "power" of torps, they should be taken out. Then again I have started to wonder as I thought at first that Torps were Underpowered compared to SH3/4 but now I am being to think its the Ship "Health" that's been up'd. Either way, one Torp should do enough damage to at least stop a ship if not put it down. To see a Hit even 2/3 and the ship sails on at no loss of knots. |
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#29 |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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I played it for a bit, but the blindly stupid AI and the lack of flooding mechanics annoyed me so much that I put it aside for the time being.
I had some mods installed, but it was starting to get out of hand. I figure I'll wait a bit for things to get a bit more consolidated before getting back into it. It ran fairly smooth on my system with everything maxed. In the meantime I decided to try out TMO 1.9 + RSRDC. It's been quite awhile since I've done the PTO. Been having a blast (literally.) Even scored a Jap sub at one point and had a wild harbor party in Saigon (7 Marus + 2 Auxillary Gunships.) |
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#30 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Have it and played it a bit mostly for testing mods. Back and stay with SH4 until few patches will be released, a new campaign is modded or/and some Merchants are added.
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