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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
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audessy, you've given me a great idea.
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#2 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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![]() ![]() ![]() Hi Drifter! In case you are going to release an improved version of the LRT mod sometime in the future could you also remember to assign the dive planes to an exterior compartment so that it won't be able to repair them while submerged? I know this is a minor change (and very easy to do ![]() Thank you and good luck! I'm looking forward to hearing from you soon! ![]()
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#3 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
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I'm changing my work towards Silent Hunter 4. BTW jollyroger that helps me out a LOT.
Main reason why I switched game versions is because SH4 just operates so much smoother. The load times aren't nearly as ridiculous. Plus the graphics are incredible. Check this out. ![]() This is my Ise losing a fight to a Iowa. Each one of the 6 gun turrets were disabled. This fight happened at 7,500 yards. There was fire everywhere, 80% crew dead, all fuel gone, etc... A glorious fight. Working on getting it to flood quicker at the moment. P.S. I was still in control of the ship at this point. |
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#4 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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First of all thanks to share yours finds.They really can open a new window on this flodding/kill matter for Sh3.( I don't know about Sh4 ) My question is: Will this "warship mod" also work in SH4 then? (I have it for Sh3 only). And with what environment mod you use it on Sh4? Or do you use it over a big mod?
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
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The screenshot from SH4 is with the stock game. No environment mods at all
![]() The warships mod won't be compatible with SH4. However there's a bunch of guys working on a total surface warfare mod with VERY accurate damage models and lots of brand new 3d modeled ships. They have depth charges on playable destroyers working, AI subs, and they're even working on getting playable carriers to launch planes! However don't hold your breath for that mod. It's been taking a VERY long time (no offense to the team). It's actually a little easier to simulate real compartment flooding in SH4. The compartments don't get destroyed as easily. Plus the visual damage effects put Sh3 to shame. I wish I had a closeup of that screenshot. The entire ship was engulfed in flames. |
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#6 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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Also in SH4 the torpedo bombers work great. Except the allied ones but there's a mod out there to fix them.
I'm also trying to work on the AI battleships and giving them the same damage model I use. So far so good. Battles often result in a draw with 1 ship sunk and the other permanently damaged either unable to keep up with flooding or lack of fuel to return to base. My next goal is to change the way the aircraft attack. Instead of sending one or two you know in reality they'd send a whole flock of bombers at you. I'd like to change it so it isn't as annoying. Fighting off a couple aircraft every hour gets pretty old. Now a entire squadron every 6 hours would be very fun. ![]() |
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#7 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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#8 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Well, an update with the latest know-how will be more than enough. IMO.
The DC-shake mod and the Seabed repair +the LRT in one sound like a good idea! ![]() Maybe variable repair times by utilizing SH3Comander ![]() As for the Dive-planes...well the early NYGM version had them (the Screws, and the Torp-tubes too) connected to the Coning tower. It was a nice workaround but bugged the hell outta me since not all equipment should be accessible from outside only! ![]() Lets see first where the new breakthrough will take us!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#9 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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I believe that assigning the dive planes to the conning tower is fair enough since they weren't accessible from the interior. To be honest, this was more of a guess for me rather than a solid knowledge thus it is nice to hear that the NYGM team incorporated the idea in their mod. Also, i believe that the endurance of the dive planes to depth charges should be increased a little bit. ![]()
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#10 |
Bilge Rat
![]() Join Date: May 2013
Posts: 1
Downloads: 60
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Okay, stupid question time...
Where is the .zon file for the Bismarck, or any ship infact? Sorry, for commenting on such an old thread and i don't expect to get a reply but i would like to apply the 'fix' as its annoying now Thanks in advance |
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#11 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
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when in doubt start a new thread.
however to answer your question look in the submarine file for playable subs and sea foldier for everything else. the author of this tread though was using a multiplayer mod IIRC |
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#12 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#13 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#14 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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