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View Poll Results: Which one is better?
Arclight 1 50.00%
emtguf 1 50.00%
Voters: 2. You may not vote on this poll

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Old 03-29-10, 01:06 PM   #1
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by Ark View Post
I would actually like to know which one works better with Dark Wraiths UI changes on a 2560x1600 (16:10) monitor.

Both scope mods look great!
the only one who asked me to support theirs is emtguf.
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Old 03-29-10, 01:17 PM   #2
Zedi
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I would like to see mods to add things, not change it. So far, almost all mods rush to change the visual part and UI. Not sure why as the only thing is really broken and badly need to be fixed, is the AI and script I would love to have a new attack periscope with bigger magnification rate, but no change at all on visuals and how it looks overall. Hope you guys will make such a mod someday.
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Old 03-29-10, 01:29 PM   #3
emtguf
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Quote:
Originally Posted by Magnum View Post
I would like to see mods to add things, not change it. So far, almost all mods rush to change the visual part and UI. Not sure why as the only thing is really broken and badly need to be fixed, is the AI and script I would love to have a new attack periscope with bigger magnification rate, but no change at all on visuals and how it looks overall. Hope you guys will make such a mod someday.
The stock magnification rate has been altered in both mods to reflect historically accurate zoom rates. Both are higher than stock.

The stock recticules in the scopes are not accurate when attempting to determine distance, both mods have calibrated the optics to work correctly, and quite historically.

The Stadimeter right now is the most broken aspect of the game, and so far no one has figured out a way to make it work, so adding the new scopes allow you to accurately determine range without the need of a stadimeter.
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Old 03-29-10, 10:23 PM   #4
Arclight
Navy Seal
 
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Quote:
Originally Posted by TheDarkWraith View Post
the only one who asked me to support theirs is emtguf.
Got a compatible version as well. I kinda send you a PM about it, remember?

All aspect ratios supported (that I could test for) with the patch pack.
16:9
25:16
5:3
5:4
85:48
8:5

4:3 by default
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Old 03-29-10, 11:25 PM   #5
TheDarkWraith
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Quote:
Originally Posted by Arclight View Post
Got a compatible version as well. I kinda send you a PM about it, remember?

All aspect ratios supported (that I could test for) with the patch pack.
16:9
25:16
5:3
5:4
85:48
8:5

4:3 by default
sorry, I guess I forgot. Could you resend what you sent me so I can incorporate?
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Old 03-29-10, 11:31 PM   #6
Arclight
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I think your overworked, time for a break.

From what I send you:
Quote:
"But nevermind; didn't realize your mod already splits att. from obs. scope. I'll rename my file for the obs. scope to what Emtguf is using and it should be fixed."
In short, I removed the "page obs periscope.ini" from the package and renamed my obs.scope file to "Periscope_Mask_1024_SH5_OBS.dds", same as what Emtguf is using. Should be compatible.
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Old 03-29-10, 11:53 PM   #7
TheDarkWraith
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Quote:
Originally Posted by Arclight View Post
I think your overworked, time for a break.

From what I send you:


In short, I removed the "page obs periscope.ini" from the package and renamed my obs.scope file to "Periscope_Mask_1024_SH5_OBS.dds", same as what Emtguf is using. Should be compatible.
yeppers, should be no problem then.

Overworked? nah, I'm chasing down a nasty bug that someone reported....it's a good one It's definitely my error but I can't find it
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Old 03-30-10, 12:11 AM   #8
Arclight
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Oh yeah, those are the best.

One minute AI works fine, then you make a change and all units have their AI broken. You revert the change, still broken. Comment out half your code, still broken...
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