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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Bottom line is that contact reports should be on if the game was designed properly. The captain is the captain, and should never have to plot unless he prefers to interfere with someone else's job. The whole point is that the contacts plotted on the chart should ONLY be a function of the observations of the captain (player). You observe, and bearing gets plotted. You take a bearing and range, and bearing and range (the range YOU got) gets plotted. No, the sensors should not be on the map, the map should look like a chart with pencil marks on it, period. It should not update in real time, either. Only via observation—and the skipper (YOU) should have to set which contact you are observing if you have the men plot more than one. So if you observe one liberty ship on the first observation, then mistakenly observe another on the 2d, your plots will be entirely wrong. The plotter can default to drawing a course line ahead X minutes at a time as a straight line pencil mark. What is sad is that the player is required to play with contacts off to have any sort of realism, AND do the job of a crewman instead of fighting the boat. So you miss the point, the stock plotting system is 100% unrealistic either way. It needed to be thrown away and redone with SH5, but instead it's the same as SH4 (entirely broken). |
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#2 | |||
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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***THE GENERAL*** Last edited by The General; 03-29-10 at 06:36 PM. |
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#3 | |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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I agree that there needs to be an option for "observed" contacts report, without the movement on the nav map, plus those that are received by radio. I don't think so, some are way out of range of the hydrophones. I wish they were gone.
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