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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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Very nice work !!!
Is it possible to use this mod on top of the new User Interfaces developed by TheDarkWraith ?? Or we need some changes to make them compatible? Txema |
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#2 |
Stowaway
Posts: n/a
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You need to alter his menu.ini and periscope ini files - ill doo that in a short while, but it will be for a 1900x1200 screen res.
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#3 | |
Soundman
![]() Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
Uploads: 0
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Just looks too good to leave alone ![]() Edit: Anyone up for making a 16:10 (8:5) version?
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Disclaimer: The above are my current opinion and are liable to change according to mood, time of day, degree of sleep deprivation endured, caffeine intake and/or level of inebriation. Last edited by TheBlobThing; 03-28-10 at 04:01 PM. |
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#4 | ||
A-ganger
![]() Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
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Quote:
I use OldStyleSHControls_1_3_1_ByTheDarkWraith
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![]() [REL] Main Menu "Das Boot" (video) themes---------- [REL] Das Boot - Crew - SH5 Edition------------------- (minor fix) XO TDC picture fix--------------------------------------------- Last edited by Yoram777; 03-30-10 at 05:29 PM. |
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#5 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#6 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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#7 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Jeesh, I take 1 night off and I get sidelined on my own project.
![]() - On stadimeter: as far as I understand it, the mast heights don't get send to it. No matter how you identify a ship, the result will always come out the same. imho ignore the thing, it's broken. - 8:5 version is already included in the patch pack - This mod changes the obs.scope ini, it might conflict with DarkWraith's mod there. Menu.ini has no changes made by this mod. I'll contact him and see about compatibility. - I asked and got permission to integrate CCIP's tweaks. Will be included in v1.3. - Hitman's point on discolouration to the sides of the attack scope view have been noted and integrated in v1.3. - The horizontal part of the reticle in the att. scope will be moved to the bottom to correspond to new illustration. - Will start work on binocular reticle to match illustration.
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Contritium praecedit superbia. |
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#8 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Requested permission to release patch for TDW GUI compatibility. Need to take his "page obs periscope.ini" and make 1 change. I'll put it in a patch, and integrate into v1.3. (if I get permission
![]() Install his mod, then this one and finally apply patch. Quote:
![]() Emtguf has one very similar, already distributed with TDW UI.
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Contritium praecedit superbia. |
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#9 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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some tests, PQ-17 mission, 21h00, attack scope is too dark to use because of dusk. view from the observation scope, using the latest build.
![]() ![]() ![]() ![]() surprisingly enough, after just a few days of using this mod, I am already at a point where I can now roughly guesstimate the range of a ship just by looking at it.
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#10 |
Eternal Patrol
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Ooh, nice!
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Tags |
more realistic periscope, rmp |
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