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Old 03-27-10, 06:33 PM   #196
karamazovnew
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Originally Posted by jerm138 View Post
I'm not comparing the programs themselves... Of course they're way different.

I'm comparing the effect of not listening to your customer base... which the makers of FSX and the makers of SH5 both seem to have done. Microsoft Flight Simulator died shortly after FSX, and people are speculating about whether or not the Silent Hunter series will survive. It's a valid comparison.
True, I'm not comparing the games either I got carried again!
What I was trying to compare was actually the way in which Ubi punished the customer base, while Microsoft managed to deliver a beautiful sim. Actually, apart from the old flight model which was quite decent in the hands of a good modder and in the vanilla aircraft, I don't see how they managed to alienate the community . I've played X-Plane too and found some aspects of it's flight model to be much worse than in FS. I've done a bit of gliding for real and the vanilla glider in FS handled beautifully
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Old 03-27-10, 08:24 PM   #197
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Originally Posted by karamazovnew View Post
Ubi punished the customer base, while Microsoft managed to deliver a beautiful sim. Actually, apart from the old flight model which was quite decent in the hands of a good modder and in the vanilla aircraft, I don't see how they managed to alienate the community
It might be a beautiful sim NOW... after a couple years of patches and mods. But think back to the first weeks after FSX's release. People were ANGRY... about as bad as they are about SH5. It was horrible on release. Even with a suped-up gaming rig, people could only pull 20 FPS on medium graphics settings. They didn't do anything to fix the horrible ATC. They didn't do much to improve AI aircraft. There were many things that were being asked for that weren't there. The initial impression everyone had was that it was a "broken" sim and that the devs didn't listen.... something I've heard a lot around here lately.

We could argue this till we're blue in the face... it's all a matter of opinion anyway. But I still think it's a valid comparison. Two situations do not have to be exactly identical to warrant a comparison.
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Old 03-28-10, 02:46 AM   #198
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HI guys,

I just got my brand new rig yesterday. She;s a beast...an upgrade from my inspiron 9300 that was 5yrs old to the brand new Asus G73JH. Freaking awsome!! I love it...LCD, vid card...CPU...just a heck of a damn every penny worth package. I have been waiting to get a new pc to get Sh5 and looking at this thread...looks like it was worth it. can I (canadian) buy SH5 from the uk amazon store? it still sells in store for 50$ here. This would save enough money that i might consider even getting the AC2.

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Old 03-28-10, 02:47 AM   #199
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Done alot of coding have you?
Yep.

Done a lot of reading with understanding have you?

Obviously not. If you did you'd understand what I meant. But I suppose for you Bioshock is as complicated as System Shock; Panzer Elite Action is as complicated as M1 Tank Platoon 2, Mass Effect is as complicated as Ultima Underworld or VII. Never mind the barrage of sims we had in the 90's with their 50 key commands or the hieroglyphic interfaces of games which required a lot more COMPLICATED methods of navigating than the mouse click for everything that is standard these days. So yes Mr Steamwake, games were often much more complicated in the past both in terms of gameplay and in terms of interaction, interface and even installation which made them inaccessible to the 'casual gamer'.

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Old 03-28-10, 03:18 AM   #200
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Hell, in those days, you kinda had to be a nerd to be able to run a computer and games, so I guess we'd accept complicated stuff IN the game too.

Not enough EMS memory anyone?
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Old 03-28-10, 03:26 AM   #201
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hell, in those days, you kinda had to be a nerd to be able to run a computer and games, so i guess we'd accept complicated stuff in the game too.

Not enough ems memory anyone?
himem.sys ftw!
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Old 03-28-10, 03:37 AM   #202
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Aahh, those were the days.
Those endless changing of config.sys and autoexec.bat just to get the most memory for the game.
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Old 03-28-10, 05:20 AM   #203
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Yeah. I remember that too. Very annoying when you need 1kb more memory but you can't get it from anywhere.
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Old 03-28-10, 07:18 AM   #204
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Originally Posted by Nisgeis View Post
Gross generalisations make everyone look like an idiot. Oh wait...
I don't think generalisation means what you think it means.
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Old 03-28-10, 07:27 AM   #205
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INCONCEIVABLE!!!
(You keep using that word. I do not think it means what you think it means.)
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Old 03-28-10, 08:37 AM   #206
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Originally Posted by elanaiba View Post
Hell, in those days, you kinda had to be a nerd to be able to run a computer and games, so I guess we'd accept complicated stuff IN the game too.

Not enough EMS memory anyone?

Strange, I remember lots and lots of military simulations for windows 98, and you didn't have to mess with ems memory.
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Old 03-28-10, 10:08 AM   #207
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Price was never a consideration.
I would play it for years almost every day so the few dollars are irrelevant.

What matter is my game PC is not online and will not be.

If SH5 with DRM is $5.00 and a new version that requires no online set up is $50.00 I will gladly pay the $50.00.
Until then a free copy has no meaning to me with DRM
.

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Old 03-28-10, 10:25 AM   #208
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I don't think generalisation means what you think it means.
Yes it does.
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Old 03-28-10, 10:48 AM   #209
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Strange, I remember lots and lots of military simulations for windows 98, and you didn't have to mess with ems memory.
Original DOS games. I recall for many a game including Task Force 1942 headaches in gettting EMS, XMS etc right to start it...

You better knew something about your computer, it helped quite a bit (and got you started with "Hex modding" games, exe's, etc). But the manuals for the games also gave you a neat description how to do it without knowing either, so it was ok.
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Old 03-28-10, 10:48 AM   #210
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Originally Posted by goldorak View Post
Strange, I remember lots and lots of military simulations for windows 98, and you didn't have to mess with ems memory.

I remember lots and lots of military simulations well before Windows 98. Or Windows 95... or Windows.
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