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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Born to Run Silent
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Yeah, I noticed that too, make it 100x easier to get range, doesn't it?
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SUBSIM - 26 Years on the Web |
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#2 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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Well I am good at it, even without pausing.
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#4 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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My optics are not stabilised, and it wouldn't be a problem except for the inaccurate stadimeter! I too want to make the game harder for myself, and more realistic when possible.
In SH3 I eventually enabled the option in order to make use of OLC's GUI, but I felt guilty to do so ![]() |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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AHAHA!
I never realized that with the split image you dont need to have the scope's horizontal line at the targt's waterline. *slaps head* Well, I knew it would work in real life in theory, it just never dawned on me that it actually works in SH. I guess i was so turned off by the bobbing scope in SH3, that i never really tried in SH4 with it's split prism. Can you imagine trying to keep that line stable at the ships waterline while you measure him... the horror!! Welp. looks like im doing 100% realism now. ![]() |
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#6 |
Eternal Patrol
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Oh yeah, in SH3 you can't do it without the thing stabilized. SH4 is another story altogether, and another reason to play it.
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“Never do anything you can't take back.” —Rocky Russo |
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