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#26 | ||
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
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![]() Quote:
That doesn't really teach one much, though. A lot of naval warfare is just FINDING the enemy. Usually, I ask myself "What is everyone trying to do?" and build from there. I usually also take advantage of dynamic locations and dynamic groups so that I can have some surprises. Quote:
How I'd employ my sensors in a transit scenario, is very different from how I'd do it in a barrier search, or for area clearence. It might also depend on things like how fast I needed to go, what I needed to defend against, and what else was working with me. It might also depend on how much I wanted to frustrate the enemy's ability to find me. It might also depend on the SSP and bottom type. For a fast transit scenario, for example I might not NEED to see very far, because just by kinematics, only submarines within a limited angle are dangerous or alternately I might sprint and drift. Sprinting a period of time to maintain a certain average speed of advance while being nearly blind, then drifting a period to ping or listen. A good scenario will force one to make compromises. That's what makes it interesting. If there was a clear answer regarding what to do, the game would be a whole lot less fun. |
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