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Old 03-26-10, 04:16 PM   #1
trotter
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I used to do the same thing a lot in SHIII pre GWX. Before 1942 there's really no threat to TC'ing all about the map, surfaced or submerged. And since most of the ships were singles, not convoys, I found myself in 516x until I found a contact, get into position at 4x, notch it to 16x as I waited at all stop for a firing solution, fired at 1x, then after the kill back to 516x on a new waypoint course.

It got almost formulaic, and I was only spending ~2 minutes per each attack (time from torpedo launch to impact) in actual time.

You're right, it does take some of the fun out of the game. I can't imagine a way around it though- if the game is easy enough for it to be done, it will be done. Luckily mods made encounters a little more challenging, diverse and worthwhile. In short order it will be the same for SHV.
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Old 03-26-10, 04:30 PM   #2
Safe-Keeper
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I often look at Silent Hunter games like I look at Dwarf Fortress -- something you launch and get running, then just leave in the background while you work or browse the web or whatever.

That, and going from high to low TC in a hurry is a bitch on my slow-ish comp. Has ruined many an attack for me.
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Old 03-26-10, 04:35 PM   #3
sergei
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1024 in transit, 512 or 256 when patrolling.
And, like many others here, never more than 32 after coming into contact with a target.
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