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Old 03-26-10, 03:45 PM   #11
razark
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Quote:
Originally Posted by tonibamestre View Post
I expect SH to progress into a mid 70s-modern extreme naval warfare simulator,thus implementing sub forces and being able to manage full CVBGs from several Navies in a GLOBAL coverage.
Simply put, why would you expect this?

There have been 5 versions of Silent Hunter so far. They've all been WWII sims. They've all been sub sims.

With four sequels, the only move to anything beyond WWII sub sim was Destroyer Command, and that was a long time ago. All surface ship and more modern subs have been mods. Nothing official from the devs.

Not that I have a problem with a Cold War/Modern sim. I'm just not sure it fits under the Silent Hunter name.


As for the original question, "Do we really need a Silent Hunter 6?" No. We don't. We didn't need a Silent Hunter 5. Or 1, 2, or 3. We don't need computer games at all.

We might want them, though. I'd love to see a Silent Hunter 6 in the Pacific. If it comes with DRM, I'll have to pass. If it has gameplay like SH5, I'll pass as well. But if they demonstrate they have learned from this release, it could be worth it. There's some interesting things going on with SH5, and it could have a lot of potential.
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