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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
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![]() Join Date: Mar 2010
Location: Gdańsk, Poland
Posts: 15
Downloads: 53
Uploads: 0
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I honestly doubt if it's hard now to create 'all in one mod'. And that's because the game is really poor now.
Basically, everything needs fixing/adjustment. Graphics, AI, crew animations, commands, sub and ship physics, damage model, realism, sensors... We don't need mega mods now, which would make this game a super simulation. Playability is the main problem. Developers must make it playable. Unless they do so, we must use what we've got. There are now some mods that are coming to the rescue to the buggy/undeveloped game, and I think a pack of 'must have Mods' is a nice idea. Right now, in JSGME I have about 20 mods enabled. It would be clearer if I had one Mod instead. |
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