![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]()
What changed in SH5 over SH4 that allowed diesel/coal smoke differentiation? I remember back in SH4 that it was "one size fits all."
|
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() |
![]()
That does not make much sense in my mind... vessels had different engine propulsions and did have different smoke types.
A big warship does not make that much smoke like coal burning merchants for example because of detection awareness. |
![]() |
![]() |
![]() |
#3 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
|
![]() Quote:
There was a smoke surveillance in convoys . Bad coal make very much smoke than good. Looks perfect for me.
__________________
![]() |
|
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() |
![]()
Not even those. Most navies had converted their warships to burn oil by the middle of World War 1, and the British and Americans had converted their oldest ships to oil by 1930. In 1939 there were no coal-fired ships in the major navies.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#5 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
|
![]() Quote:
I know. It´s the reason of "very old warships" ![]() ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#6 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
|
![]()
This is gonna look great!!!
I thought someone was trying to do a mod for exhaust smoke for the sub. Would any of these work in that case?? |
![]() |
![]() |
![]() |
#7 |
Sea Lord
![]() |
![]()
Yeah, sure. The enhanced funnel smokes do not affect possible exhaust smoke from subs.
|
![]() |
![]() |
![]() |
#8 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
|
![]()
Hey does anyone have a different link to download this mod (1.2 version) as that link for it on post #1 is uploaded on mediafire and even using the free download account and not rapidpro it just wont load the file at all, tried numerous times...
![]() |
![]() |
![]() |
![]() |
#9 | |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
|
![]() Quote:
Most times its your browser stopping it from downloading. |
|
![]() |
![]() |
![]() |
#10 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]()
Right, that's why SH3/SH4 sucked. You couldn't make the funnel smoke differ by a great deal between very old freighters and brand new cruisers. I was wondering what changed that such a thing is now possible with SH5.
|
![]() |
![]() |
![]() |
#11 | |
Sea Lord
![]() |
![]() Quote:
![]() I also did this type of funnel smoke mod for stock SH3 and WAC. |
|
![]() |
![]() |
![]() |
#12 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
![]()
Thank you so much or doing this, SH5 desperately needs better smoke. However, I have a horrible feeling that the devs left it as it is in stock because of the bug that resets the smoke emitters and crew animations whenever the water droplets appear on screen. Have you noticed this?
__________________
***THE GENERAL*** |
![]() |
![]() |
![]() |
#13 | |
Sea Lord
![]() |
![]() Quote:
Yeah, I noticed this, but I get this problem only sometimes when dropping time compression. For me it rarely appears.. so no thing for me. Maybe this issue is caused from slow harddive performance or fragmented drives!? |
|
![]() |
![]() |
![]() |
|
|