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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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V1.3 first post updated
![]() Fog color changed back to stock color. Harbor lights adjusted, Harbor lights looked too large, and of wrong color to me ![]() FF D/L link http://www.filefront.com/15930051/SH5EnvModV1.3.7z
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#2 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Hello This is my Sh5 Eviroment mod
![]() V1.4 ![]() New U-boat underwater electric eng noice and prob sound They are really S-boat sounds but similiar to U-boat sounds FF D/L link http://www.filefront.com/15934985/SH5EnvModV1.4.7z
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#3 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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V1.5 is out
Hello This is my Sh5 Eviroment mod
V1.5 ![]() Submerged sub exterior eletric eng and prob sounds remixed again, and sub inside diesel engine and Eletric eng sounds remixed. Now if you like to hear cook or chief you must change Diesel eng speed to less than half speed to hear them talk. It depends on your sound settings of course. FF D7L link http://www.filefront.com/15945203/SH5EnvModV1.5.7z
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#4 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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V1.6 is out
V1.6 is out
![]() All env colors returnet to stock, Now dark nights and color banding reduction is done with color correction filters.One side effect of this is a bit darker sea as you can see in pic. Also you can see engine smoke a bit better now as filters make the smoke a bit darker also. ![]() FF D/L link http://www.filefront.com/15952081/SH5EnvModV1.6.7z ![]()
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#5 |
Swabbie
![]() Join Date: Aug 2008
Posts: 9
Downloads: 45
Uploads: 0
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one problem with your mod , undersea we can see a band of clouds !!
Last edited by sport02; 03-28-10 at 10:15 AM. |
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#6 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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clouds undersea
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#7 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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V1.7 is out
Hello This is my Sh5 Eviroment mod
![]() V1.7 With this version we move on to shaders, very experimental work, I do not really know what I am doing, I have Ati5770 and my hacks seem to work ok for me but for Nvidia gards, it may be different. SkyPS_SH5 // 1. base gradient, from top to bottom float heightRatio = pow(In.eyeDir.w / 992.0, g_skyBottomColor.w) * 1.5; I added * 1.5 to end, and hope that now sky blends better and there are less color banding. To VolumetricFog I returned all commented out program lines and hope for better 3D fog. Underwater is now green like in Das boot and Battle under Orion = Japanese das boot. You can see u-boat at periscope depth from air but not near depth 20m or more Also I hope that Undersea clouds bug is fixed. Now I wait for Patch 1.2 release. FF D/L link http://www.filefront.com/15993043/SH5EnvModV1.7.7z
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