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Old 03-24-10, 07:58 AM   #1
Vipper
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Default Aft torpedoes leftover problem

I mean i can solve it if i can transfer aft torpedoes to the bow, especially external ones. Is there any way transfer at least aft external torpedoes to forward reserves?
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Old 03-24-10, 08:06 AM   #2
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I don't know anything which might enable that option.
wasn't possible in RL too, I think.

but just plot your intercept-course 1-2km more ahead of the target. this will give you the opportunity to release the aft-torps.
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Old 03-24-10, 08:09 AM   #3
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Quote:
Originally Posted by KL-alfman View Post
I don't know anything which might enable that option.
wasn't possible in RL too, I think.

but just plot your intercept-course 1-2km more ahead of the target. this will give you the opportunity to release the aft-torps.
Right.Do everything you normally would to intercept a future ship's course,and simply swing exactly 90 degrees AWAY from the target course instead of into it.Fire on either 200 or 160 degrees,depending on how far away you are of course.Practice makes perfect.
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Old 03-24-10, 08:14 AM   #4
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Right.Do everything you normally would to intercept a future ship's course,and simply swing exactly 90 degrees AWAY from the target course instead of into it.Fire on either 200 or 160 degrees,depending on how far away you are of course.Practice makes perfect.

my suggestion was for crossing the target's path without the need for swinging at all. but your solution works quite as good!
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Old 03-24-10, 11:50 AM   #5
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They work well for 90 degree shots, if your forced inside the convoy, on an opposite course.
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Old 03-24-10, 02:37 PM   #6
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In addition to what's been mentioned above, they are perfect for finishing off ships that refuse to sink after your initial attack. Of course, in a type IX, you won't need them all for this use, but since you've got two tubes, they are a viable option for attacking even larger lone merchants. In a type VII, I seldom use them for the initial attack, and only ever if it's a lone small target, worthy of only one torpedo.
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Old 03-24-10, 04:29 PM   #7
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Dont forget that they are your best form of self defense from destroyers. If you time it right, you can put a Magnetic under the chin of most destroyers, once they commit and start to chase you.

I would also agree with the 90° shot to the rear. Just plot the intercept course as usual and hit full stop 100 meters after the intercept point. You should drift about 150-200 meters from the spot and be in perfect shooting range. (The drift distance is from going full speed ahead and then hitting stop, would imagine that forward speed determines how far you really drift.
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Old 03-24-10, 04:54 PM   #8
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Dont forget that they are your best form of self defense from destroyers. If you time it right, you can put a Magnetic under the chin of most destroyers, once they commit and start to chase you.
Oi, i never fight destroyers back, too dangerous for me...

But i did already used my aft torps killing some lone merchants.
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Old 03-24-10, 05:08 PM   #9
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Quote:
Originally Posted by LostDream View Post
Dont forget that they are your best form of self defense from destroyers. If you time it right, you can put a Magnetic under the chin of most destroyers, once they commit and start to chase you.

I would also agree with the 90° shot to the rear. Just plot the intercept course as usual and hit full stop 100 meters after the intercept point. You should drift about 150-200 meters from the spot and be in perfect shooting range. (The drift distance is from going full speed ahead and then hitting stop, would imagine that forward speed determines how far you really drift.
"90 degree shot" means the torpedo turns 90 degrees. You and the merchant will be side by side. Opposite courses uses the stern tube(s). Same course uses the bow tubes.

Being perpendicular to the target's course is simply a "bow on shot" or "stern on Shot".

(I like your degree symbol. I don't have one on my keyboard.)
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Old 03-24-10, 07:56 PM   #10
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I keep them for lone merchants who refuse to sink. I turn my tail toward them and let fly.
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Old 03-24-10, 07:59 PM   #11
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I believe in naval parlance that's known as a "turdpedo."
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Old 03-24-10, 08:06 PM   #12
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I believe in naval parlance that's known as a "turdpedo."

???

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Old 03-25-10, 02:35 AM   #13
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Quote:
Originally Posted by Vipper View Post
Oi, i never fight destroyers back, too dangerous for me...

But i did already used my aft torps killing some lone merchants.
Eh Im a former Marine Infantry Sgt., its kinda hard not to take a shot at something that has been trying to kill me for the past two game hours...hehehe.

Snestorm:

I called it 90° cause you are 90° towards your target, didnt know I was hinting at the other type of shot thanks for the clarification . Also the "°" comes standard in a German Keyboard =P
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Old 03-25-10, 04:33 AM   #14
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I'd just like to point out that blowing up destroyers is often safer than evading them, especially in a type IX.

Of course, the larger loadout somewhat goes to waste if I spend half of them on escorts compared to just picking off the true targets in a smaller boat, then going deep.
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Old 03-25-10, 04:42 AM   #15
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Quote:
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I'd just like to point out that blowing up destroyers is often safer than evading them, especially in a type IX.

Of course, the larger loadout somewhat goes to waste if I spend half of them on escorts compared to just picking off the true targets in a smaller boat, then going deep.
Are you using Manual Targetting without Contact Map Updates?
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