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Old 03-24-10, 05:25 PM   #1
gutted
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I've finished all the tonnages too.

I got one BB from Task force A by accident very early on. I was actually just strolling through the area to get to the far east objective area and ran into em.

Still haven't found the other 3 BB's and 2 CV's yet. It's still quite early in the campaign. Im near the end of May.
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Old 03-24-10, 05:51 PM   #2
Darkseed
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One BB and two carriers...

I kinda feel like bashing my head repeatedly against a brick wall rather than think about how they designed this joke of a "sim".

Last edited by Darkseed; 03-24-10 at 06:56 PM.
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Old 03-24-10, 06:21 PM   #3
elanaiba
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The remark on physical violence aside, what would you have liked? To have the campaign won after two merchants sunk?

Note that you DON'T have to accomplish the strategic goals in order to play the game. But if you do accomplish one they might change the campaign on the strategic level.

They are, after all, strategic goals. Accomplish enough of them and it may count as a Victory for your side.
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Old 03-24-10, 06:37 PM   #4
Steeltrap
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Quote:
Originally Posted by elanaiba View Post
The remark on physical violence aside, what would you have liked? To have the campaign won after two merchants sunk?

Note that you DON'T have to accomplish the strategic goals in order to play the game. But if you do accomplish one they might change the campaign on the strategic level.

They are, after all, strategic goals. Accomplish enough of them and it may count as a Victory for your side.
I suspect Darkseed might be making a comment on the general idea of a single commander sinking several BBs and carriers, not to mention the total general tonnage. They are, from a history perspective, way over the top. People are reporting totals in the millions, which might satisfy those of a 'yippee shoot' mind, but it's disturbing to those with even a cursory eye on 'realism'.

As an aside, the "punching" comment was somewhat uncalled for.....
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Old 03-24-10, 06:49 PM   #5
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Yay, got "Force A"!


Here (my sub position):



Completed all "Mare Nostrum" objectives.

Now I'm off to America.
I'll send you a postcard from the statue of liberty!
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Old 03-24-10, 07:19 PM   #6
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Old 03-28-10, 06:20 PM   #7
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Can't find force h either. mind you took look at their mission file in mission editor, i know there path they will travel (still no luck) but there jump out into see time and patrol is random so it's simply when the trigger wants to, and if ure spotted by enemy air craft don't expect to see them.

oww and was spotted by aircraft and he bombed me, well missed tho, by just a little bit, and shot him outa the sky. first time tried to be bombed in the game, was awsome
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Old 07-29-10, 01:59 PM   #8
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The Task Force "A" IS in the ring as the game shows. I stressed that because someone here said it's not there no matter one search for it. I found two battleships, one Elizabeth class and one Royal Sovereign class.
The task force was exactly in the center of it, there I did meet it. I can't found the carriers, it's the only semi-objective I missed so far in this third campaign. Does anyone know where the carriers spawn ? Someone said that it is with task Force H but it;s not so far. Force H had no carriers within.

And odd, after 90% of the campaign done, merchant ships started to appear across mediterana sea.


UPDATE

Giving up to search for carriers I don't know why, but I went to Gibraltar and....there was a ...carrier in the port. I sunk it but suprisingly it didn't count for the mission. I said to myself that maybe you have to bring it down when it is on the move patrolling so I decided to load last save which was made AFTER I sunk the carrier (20 minutes after I think). After I reloaded the save...there was another carrier, Royal Ark, which was on the move with escort, somewhere behind me. I was suprised about that and I manouvered the ship to get out of the port but a destroyer came and made things complicated and I missed the carrier.After escaping I searched for it in front of me at full surface speed but it wasn't there anymore. I didn't discouraged and I reloaded again the save. The Royal Ark carrier was there, again , on the move , with escort, getting out of the harbor. This time I decided to watch it to see what it is doing but...the carrier disappeared, in front of my eyes, (as when an image is fading kindda) with all its escort !!! lloll
Everytime I reloaded the save, the story repeated itself....That one is hard to take, to see the carrier on the move and not beeing able to shoot a single torpedo to it! ...loool
I'll think to something else...meanwhile.
By the way, the date , if it counts for anything, was 6th of may.


UPDATE 2


I manage , somehow , to achieve the objective cheating a little to sink those two carriers. I met one in Gibraltar but that didn't count.After reloading another one appeared, Royal Ark, I sunk it and this time I was right on the money. I reloaded after that and There were two carriers, which, by the way, bumped one into each other in a funny way, the "mixed" carrier formed from those two looked like a modern carrier with two platforms...lol

A few words about A.I..I played SH3 and SH4 , AI was tough there(especially SH3), but in SH5 they are pathetic, I was in Gibraltar harbor chasing and torpedoing the carriers and the ten destroyers from the harbor couldn't get me (I was moving with max speed submerged) and they just made one pass , throw some barrles and they sat doing nothing...What the hell is with these people from UBISOFT ? They made the AI for SH3 and SH4 , too so that was , at least , supposed to work here, right?
I have an idea why the Ai is so dumb. part of the problme is that the game is not finished I think and the other haf, I think there is one idiot there at UBI which thought: "guys ...lets' get more money with this, but we cant' from hard core simmers, because they are a constant number, let's take from casual ones....so let's make the game to ...look like a sim, so any noobie could win the game. Correct me if I'm wrong...:grin

Last edited by UBOOT_fan; 07-30-10 at 01:44 PM.
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Old 03-24-10, 06:54 PM   #9
Darkseed
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Quote:
Originally Posted by Steeltrap View Post
I suspect Darkseed might be making a comment on the general idea of a single commander sinking several BBs and carriers, not to mention the total general tonnage. They are, from a history perspective, way over the top. People are reporting totals in the millions, which might satisfy those of a 'yippee shoot' mind, but it's disturbing to those with even a cursory eye on 'realism'.

As an aside, the "punching" comment was somewhat uncalled for.....
You nailed it. The comment about the punching wasn't meant to be taken literally. Just somehow trying to put my disappointment with how they designed this game into words, but I'll edit it.
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Old 04-03-10, 09:40 AM   #10
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Quote:
Originally Posted by elanaiba View Post
The remark on physical violence aside, what would you have liked? To have the campaign won after two merchants sunk?

Note that you DON'T have to accomplish the strategic goals in order to play the game. But if you do accomplish one they might change the campaign on the strategic level.

They are, after all, strategic goals. Accomplish enough of them and it may count as a Victory for your side.

I think the overall idea is quite good. Maybe from what I read the merchant tonnages are a bit high in a few of those tasks ("missions", but that sounds "scripted", so maybe "tasks"?). I assume if you complete all those objectes and sink 3BB and 2CV in the Med AO, that this would change the course of the war in africa?
If so, then the only "mishap" is that players assume that they can really typically achieve that. Of course any real U-Boat commander and Doenitz himself might have dreamed of exactly that outcome. But it just didn't happen.

Maybe you should have communicated in the manual or in game description that the campaign goals are "ultimate", and not as most people think are average minimum achievements. And that on realistic levels one maybe should only be expected to succeed on ~50% of the tasks for a historical outcome, and the you still can happily continue your campaigns!?
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Old 07-29-10, 05:04 PM   #11
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Quote:
Originally Posted by elanaiba View Post
The remark on physical violence aside, what would you have liked? To have the campaign won after two merchants sunk?

Note that you DON'T have to accomplish the strategic goals in order to play the game. But if you do accomplish one they might change the campaign on the strategic level.

They are, after all, strategic goals. Accomplish enough of them and it may count as a Victory for your side.
Thats not the *Battle of the Atlantic* a 5 year tonnage tussle primarily against merchant shipping with progresively smarter escorts untill the arrival of the hunter killer groups changing tactics technology upgrades and intellegence code cracking are all part of that formula!

Sorry mate not bashing or flaming you but do you want feed back or not?
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Old 07-29-10, 05:28 PM   #12
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Quote:
Originally Posted by Badger Finn View Post
Sorry mate not bashing or flaming you but do you want feed back or not?
He probably did four months ago when he posted that, but it might not be a top concern now.
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Old 07-29-10, 07:02 PM   #13
Badger Finn
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He probably did four months ago when he posted that, but it might not be a top concern now.
ya probably right hey at least I read the the previous posts

still hes giving feed back on a couple of other posts

On a lighter note 4 months aint that long in ubi time its only like last week! at leat thats the impression one has from over at the ubi forum!

I would be a potienial customer but mmmm...nough said!

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Old 08-17-10, 08:56 PM   #14
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ive decided to revive this thread, as it has helped me and many other people, and i also need help about force K not H. does force k consist of a light cruiser and i destroyer, or do u just have to sink 1 cruiser and 1 destroyer. and whats the best out of the 3 circles to find them in?
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