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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Before release The Devs wrote that in the Campaign, once you sink a particular ship, you wouldn't see it again, 'just like real life' they said, while holding up SH5 like it was the benchmark for realism. How many Dido class have you gotta sink?! How many Dido existed in The Big One?!
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***THE GENERAL*** |
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#4 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Code:
[CampaignProgress.UniqueShipsStatus] IsEmpty=false [CampaignProgress.UniqueShipsStatus 1] Name=HMS Suffolk ClassName=CAHMSSuffolk Active=true Dead=false [CampaignProgress.UniqueShipsStatus 2] Name=HMS Barham ClassName=BBQueenElizabeth Active=true Dead=false [CampaignProgress.UniqueShipsStatus 3] Name=KM Schlesien ClassName=BBSchleswigHolstein Active=true Dead=false I don't know how the game mechanic works with the values above, though I've read people sinking multiples of a supposedly unique ship... So the question that if this works is still there ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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