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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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This is something that is badly needed
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#17 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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#18 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I'm sure there will be an RFB version. I'm just trying to decide on a few design decisions, like at the moment the Green numbers are the TDC generated range, but I'm not sure if I'm going to have them in or not.
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#19 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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Holy smokes, that is awesome!
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#20 |
Seaman
![]() Join Date: Mar 2005
Posts: 34
Downloads: 56
Uploads: 0
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Nisgeis,
Is the Radar Range Unit still in development? I'm just getting back into SH4 after a long absence and the lack of a range readout on the radar was always a PITA. I'm really looking forward to this mod and was hoping it's still on the agenda... Cheers
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"You can't be a real country unless you have a beer and an airline. It helps if you have some kind of a football team, or some nuclear weapons, but at the very least you need a beer." - Frank Zappa |
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#21 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Yeah it is, but the few hours I have spare I've been playing with SH5. Will be done soon (TM) along with a 3D TDC.
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#22 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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*bump* Any news on this?
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#23 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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Kudos and hats off 'n all that.
![]() SHIV evolves as did SH3. Good to see. Thanks, again. |
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#24 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Alright, soon! I'm starting to get annoyed with the SH5 AI, so will look at this again soon.
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#25 | |
Pacific Aces Dev Team
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![]() *prays that SH5 doesn't get an AI fix anytime soon* ![]()
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One day I will return to sea ... |
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#26 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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I'm having a problem with this mod. I think the main problem is that it has [WIP] in front of it, and not [REL].
Seriously, this looks like something that could get me to use the radar screen a lot more than I do now.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#27 |
Rear Admiral
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If this works it would be one of the tops mods ever made. Be a great addition with contacts off.
Wouldn't it also be possible to get speed off it using the 3 minute rule, done correctly, why not...that would be awesome. Don't give up and please make it work with TMO and RFB... You can do it...everyone keep this thread at the top.... |
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#28 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Of course it works
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#29 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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@ Nisgeis : any released date ?
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#30 |
Rear Admiral
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