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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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40 ships sunk for a total of 208,954 GRT 3 auxiliary warships sunk for a total of 46,440 GRT 1 warship sunk for a total of 1,375 tons 1 ship sunk for a total of 2,136 GRT 5 ships damaged for a total of 37,965 GRT 2 ships a total loss for a total of 15,513 GRT That was from Oct '39 through Mar '41. So yes, the original campaign requirements are ridiculously high. In game I've doubled this amount and I'm still on Total Germany. |
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#2 |
Machinist's Mate
![]() Join Date: Mar 2010
Posts: 122
Downloads: 8
Uploads: 0
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Hate to think that the huge totals required and simple(no?) AI is to make the game more appealing to the action game crowd. Don't see any real reason for it otherwise. In that case they should have gone the Battlestations Midway/Pacific or HAWX route, though Battlestations at least had a good approximation of battles and was fun to blast away with the Yamato.
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#3 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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In real life, a typical U-boat commander would be out on patrol for an average of 60-80 days and sink an average of 2 ships. Realistic yes, but the average gamer will find that as interesting as watching paint dry. Of course, that is not just a Silent Hunter problem, many sims, including IL-2 and Falcon 4 ramp up the action to make it more palatable to casual gamers. That has been well known for a long time. Even among us, how many (other than Dowly) use HI TC to skip over the boring part and get straight to the action? That is part of the reason why I always wait until modders get around to producing a more realistic campaign before I start a real one. ![]()
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![]() Last edited by Bilge_Rat; 03-24-10 at 11:55 AM. |
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#4 |
Watch
![]() Join Date: May 2004
Posts: 25
Downloads: 43
Uploads: 0
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So when du you people think there will be a realistic campaign mod? First RuB hopefully?
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#5 |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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#6 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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I can't even imagine running the entire game in 1x TC, my electric bill would be huge! Not to mention my eventual loss of (remaining) sanity.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#7 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Even though I don't go to that extreme, I still play at a low TC, say max 32x or 64x, stopping every hour or two, just to look around, appreciate the scenery, look for targets. One of the improvements in the game is to the environment, the sea, weather, landscape. I can easily waste 10 minutes just looking at the storm tossed ocean.
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#8 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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Sheeet, every single time I bump the T.C. up to ANYTHING above 1050, I get ran into by some ship my watch crew missed steaming on a collision course with us. So far, I have died four or five times, all but once has been because of ramming by some ship or another.
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#9 | |
Machinist's Mate
![]() Join Date: Mar 2010
Posts: 122
Downloads: 8
Uploads: 0
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And yeah ,I do like TC, would never finish a game otherwise! ![]() |
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#10 |
Bosun
![]() Join Date: May 2009
Location: Stoke
Posts: 67
Downloads: 72
Uploads: 0
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I sank HMS Rodney and the Queen Elizabeth in Scapa Flow. 2 weeks later they re-appeared.
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#11 |
Medic
![]() Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 145
Uploads: 0
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This sort of gamey campaign is a show stopper to me. I generally prefer the realistic campaigns of GWX or OM. Makes hunting the rare prey much more exciting and rewarding. I'd rather RTB without even having spotted an enemy ship after a low TC patrol than with some 20 kills. But I figure that this makes me a minority even among us sub skippers, let alone the casual players. In fact, the lack of a decent campaign in SH5 and the great alternatives in SH3 and SH4 is the only issue remaining that keeps me from actually playing SH5 even after so many great mods have been released that solved most of the other issues. That being said, I have to add that I am on disability and therefore have plenty of time to spare. I may think differently about it after coming home from a hard working day.
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#12 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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Currently im stuck in the Mediterranean...a sea that seems to only be populated with destroyers cruisers and aircraft. especially when i have to sink 25,000 tons of shipping
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#13 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#14 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Before release The Devs wrote that in the Campaign, once you sink a particular ship, you wouldn't see it again, 'just like real life' they said, while holding up SH5 like it was the benchmark for realism. How many Dido class have you gotta sink?! How many Dido existed in The Big One?!
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