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Old 03-24-10, 10:03 AM   #1
tater
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To do it with the eqp file, the objects you'd wish to move need to already be known so you can place them.

You can also make a real clone, and move the bits around—far easier in SH4 with S3D, open ship, move stuff, save ship. Done, trivially. Dunno about SH5.

If SH5 also reads dats, you could perhaps add some SH4 ships that you have altered easily with S3D?

(seems possible given dan's post, below. S3D is your friend, you can bang out all kinds of goodness in that case).

Last edited by tater; 03-24-10 at 11:18 AM.
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Old 03-24-10, 11:21 AM   #2
wamphyri
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Quote:
Originally Posted by tater View Post
To do it with the eqp file, the objects you'd wish to move need to already be known so you can place them.

You can also make a real clone, and move the bits around—far easier in SH4 with S3D, open ship, move stuff, save ship. Done, trivially. Dunno about SH5.

If SH5 also reads dats, you could perhaps add some SH4 ships that you have altered easily with S3D?
I think it should be possible. Not everything has a .gr2 file part in the library folder. Some just have a .dat to hold the 3d models.
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Old 03-24-10, 11:35 AM   #3
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Originally Posted by wamphyri View Post
I think it should be possible. Not everything has a .gr2 file part in the library folder. Some just have a .dat to hold the 3d models.
True there are many dats in the Library
But ALL the ships are in GR2 format - *:\Ubisoft\Silent Hunter 5\data\Sea

Do hope someone can get something going on though however its done
The same 7 or 8 units is a bit wearing
Esp if you come across a large convoy with multiples of each one
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