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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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To do it with the eqp file, the objects you'd wish to move need to already be known so you can place them.
You can also make a real clone, and move the bits around—far easier in SH4 with S3D, open ship, move stuff, save ship. Done, trivially. Dunno about SH5. If SH5 also reads dats, you could perhaps add some SH4 ships that you have altered easily with S3D? (seems possible given dan's post, below. S3D is your friend, you can bang out all kinds of goodness in that case). Last edited by tater; 03-24-10 at 11:18 AM. |
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#2 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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#3 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() Quote:
But ALL the ships are in GR2 format - *:\Ubisoft\Silent Hunter 5\data\Sea Do hope someone can get something going on though however its done The same 7 or 8 units is a bit wearing Esp if you come across a large convoy with multiples of each one ![]() |
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