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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2010
Posts: 12
Downloads: 40
Uploads: 0
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You, my friend, are a freakin' genius!
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#2 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 165
Uploads: 0
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![]() Quote:
![]() Please Note : If your having a problem with Depth Under Kiel chances are it is one of your sound add ons or a conflicting Mod either not compaitable or not placed proplery in JSGME acitvated Mods. Thanks Capthelm great Mod ! |
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#3 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Thx for great Mod!
![]() Only one problem, I cannot hear motor_Diesel_LOOP.wav File is in \Program Files (x86)\Silent Hunter 5\data\Sound I've checked that. In game no diesel sound in diesel comparment. When I've changed for some other (smaller?) file its works ok... Fixed - solution is here! -> http://www.subsim.com/radioroom/show...5&postcount=85 Last edited by t0maz; 04-09-10 at 06:29 AM. |
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#4 |
Sailor man
![]() Join Date: Aug 2008
Posts: 43
Downloads: 19
Uploads: 0
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Wow, the demo sounds amazing. I can't wait to get SH5 finally running on my PC (on the fritz right now.)
What were you saying about the voices? Those sound effects cannot be replaced, or did I misunderstand? Anyways, I'm a graphic designer at a company downtown, and work with the audio production team. We have some great recording booths and veteran voice actors in frequently. One of them did work on Dark Void. I can buy him coffee and have him scream "ALARM!" or a few other choppy german phrases after a recording session. :P |
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#5 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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"Alarm" and "Flank Speed, Captain" would be nice!
JCC |
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#6 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Great MOD
![]() Just a couple of observations; when entering the Forward Torpedo Compartment I notice the sound changes to an electrical hum. This is appropriate for the Electric Motor Compartment but not a busy Torpedo room. Is there a way to have more metallic clanging, the rattle of a chain-winch and whatnot instead? Also, I think when you close the Deck access hatch in the Conning tower the sound switches to Electric Engines, even though the Diesels are still running (I think it's the same in stock SH5) . Not sure, something doesn't seem quite right ![]()
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***THE GENERAL*** |
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#7 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Yeah.. I'm hear electrical huming sometimes in captains bed also.. or sonar station. Both sides but not in center of that compartment..
It's really strange and it looks like game bug for me. Ps. And there is no depth under keel problem with it - it is highly impossibe. Maybe that helps -> http://www.subsim.com/radioroom/show...5&postcount=85 Last edited by t0maz; 04-09-10 at 06:28 AM. |
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#8 | |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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![]() Quote:
sorry cant help you, audio is hard coded ,playback is 1 audio file for both compartments. opted for the electrical hum nope dev team would need to hard code audio for the torpedo room , and the loading sounds. uboats could run electrical and disesels at same time. sh5 does not allow this in constant running. however its the run down times and manual switching to electrical and vice versa they modelled so you will hear both running for a small period .
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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