SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-23-10, 04:35 PM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

tuto last part :

[QUOTE]Now go to UPCDataGe\UPCCampaignData and open Flotilla.upc with your notepad :

copy paste one of the units' data :

[Flotilla 1.UserPlayerUnitType 1]
ID= F1IXD2
NameDisplayable= Type IX-D2 U-boat
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= IXD2
UnitTypeCommonality= 10 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL

[Flotilla 1.UserPlayerUnitType 3]<-change the unit number according to the number of subs in game : here it's the third one
ID= F1Newsub1 <-change
NameDisplayable= Type Newsub 1 U-boat <-change
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= Newsub1 <-change
UnitTypeCommonality= 10 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL

save

go a bit down and you'll see this :

[Flotilla 1.UserPlayerUnitType 1.Objective 1]
ID= MB11OBj1
NameDisplayable= NULL
AvailabilityInterval=1943-04-01, 1943-06-15
ObjectiveCode= China-Sea

[Flotilla 1.UserPlayerUnitType 1.Objective 2]
ID= MB11OBj2.......


copy paste all missions (9 normally)

change the Unit number to your Newsub1 number, which here is number 3 :

[Flotilla 1.UserPlayerUnitType 3.Objective 1]
ID= MB11OBj1
NameDisplayable= NULL
AvailabilityInterval=1943-04-01, 1943-06-15
ObjectiveCode= China-Sea

[Flotilla 1.UserPlayerUnitType 3.Objective 2]
ID= MB11OBj2.......

save and exit


now open CareerStart.upc

you'll see 4 flotilla files:


[CareerStart 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= Penang
IDLinkFlotilla= Penang ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F1IXD2, 1, F1XVIII, 1
FlotillaBriefingText=
FlotillaCommonality= 1

Add your ship to each one, do this for all careerStart( 1943, 1944, 1945) :

[CareerStart 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= Penang
IDLinkFlotilla= Penang ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F1IXD2, 1, F1XVIII, 1, F1Newsub1, 1 <--add
FlotillaBriefingText=
FlotillaCommonality= 1

save and exit, implement using JSGME, you should be able to start a campaign with your NewSub1 from Penang now.
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 03-24-10, 08:22 AM   #2
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

updated posts with Peabody's help
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 03-24-10, 07:33 PM   #3
jokerl90
Seaman
 
Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
Default

Disclaimer: This is for my own personal use. I would not release as my own work or release without permission of original mod maker. If I'm stepping on someone's toes by doing this, please let me know.

VM made a mod named Mini Surface Campaign v0.85 ( Awesome! )
Its a career campaign using playable surface ships. In the mod is a Fletcher DD that I love. (yes...I said it). I have added 7 more torp tudes to it, it's not invincible, but it kicks butt!
I wanted to make it a mod in itself but have a problem. It will show up in game but it only has the playable 5" gun mount and also some of the crew are missing.
What I have done is take the Fletcher folder and put it in the new mod's submarine folder and then taken files and folders from the original mod to fill out the needed folders for the new mod.
Looking at the model preview using S3D, all the nodes are there for the other gun mounts and AA mounts.
Does anyone have ideas of what I missed?
jokerl90 is offline   Reply With Quote
Old 03-24-10, 10:47 PM   #4
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by jokerl90 View Post
Disclaimer: This is for my own personal use. I would not release as my own work or release without permission of original mod maker. If I'm stepping on someone's toes by doing this, please let me know.

VM made a mod named Mini Surface Campaign v0.85 ( Awesome! )
Its a career campaign using playable surface ships. In the mod is a Fletcher DD that I love. (yes...I said it). I have added 7 more torp tudes to it, it's not invincible, but it kicks butt!
I wanted to make it a mod in itself but have a problem. It will show up in game but it only has the playable 5" gun mount and also some of the crew are missing.
What I have done is take the Fletcher folder and put it in the new mod's submarine folder and then taken files and folders from the original mod to fill out the needed folders for the new mod.


Looking at the model preview using S3D, all the nodes are there for the other gun mounts and AA mounts.

Does anyone have ideas of what I missed?
YUP, you missed some of the guns and some of the crew. 'cause it says so right here:

Quote:
it only has the playable 5" gun mount and also some of the crew are missing.


How else do you answer a member named Joker??

You probably missed some files, but with the information given it is hard to tell what. It may link to guns that you don't have, or you don't have the files to make the link. The other guns should be listed by cfg# in the Fletchers.eqp file. Check that. For example an A01 node should be listed in the .dat file nodes and an entry listed in the .eqp file for what gun is at that location.
VM PMed me a while ago, so I have that file and I wll take a quick look. Just from a quick look try adding the
Data/Library/ShipParts
and
Data/Library/USSubParts
and
Data/UPCData/UPCUnitsdata (entire folder)
to your mod and see what happens. He has renamed a LOT of stuff in there, so it may not work with the stock game. It may only work with his mod since he overwrites a LOT of the stuff with his specific files. And the other ships in his mod probably use those new files, but the ones in stock will not.

And just for information: in the future start a new thread with your questions since very few will see it if it is buried inside another thread.
If all else fails, PM the original author. VM.
But let me know how you make out.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 03-25-10, 06:35 AM   #5
jokerl90
Seaman
 
Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
Default

YUP, you missed some of the guns and some of the crew. 'cause it says so right here:

Quote:
it only has the playable 5" gun mount and also some of the crew are missing.


How else do you answer a member named Joker??

Good answer

Thanks for the reply, it gives me a place to start looking.
Understand about the new thread, saw this thread and since it seemed to be related I posted on spur of the moment.
Any way, thanks again
jokerl90 is offline   Reply With Quote
Old 04-12-10, 04:06 AM   #6
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
I have added 7 more torp tudes to it, it's not invincible, but it kicks butt!
so how many total ?

do they show in the periscope /uzo-TDC /attack map view ?

if so please post your modifications here : which file, what's added etc...

thanks

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 04-12-10, 07:09 PM   #7
jokerl90
Seaman
 
Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
Default

"so how many total?" 8 total, all forward. (the real fletcher had 10 in 2 rotating mounts midships)

"do they show in the periscope /uzo-TDC /attack map view ?" Yes!

"if so please post your modifications here : which file, what's added etc..."
(I just got home from along day at work. I wanted to answer you asap. Here is the quick answer in a link below. I will be very happy to post detailed instructions in a few days or this weekend if needed.)
this thread could answer your questions
http://www.subsim.com/radioroom/showthread.php?t=160950

Many thanks to VM for this great ship and to franta for his excellent reply to my questions!
jokerl90 is offline   Reply With Quote
Old 11-16-11, 07:44 AM   #8
chrysanthos
Grey Wolf
 
Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
Default

i dont think i am going to make it to work oh well....anyway i want to apologize for my behavior the last months and i mean about complaining and others...from now on i will sit quietly and just observe...sorry everyone but thats me
chrysanthos is offline   Reply With Quote
Old 08-06-11, 04:06 AM   #9
Radick
Bilge Rat
 
Join Date: Jan 2010
Posts: 1
Downloads: 1364
Uploads: 0
Default Search for "Mini Surface Campaign"

[QUOTE=jokerl90;1332432]Disclaimer: This is for my own personal use. I would not release as my own work or release without permission of original mod maker. If I'm stepping on someone's toes by doing this, please let me know.

VM made a mod named Mini Surface Campaign v0.85 ( Awesome! )
Its a career campaign using playable surface ships. In the mod is a Fletcher DD that I love...



Hi, I had "Mini Surface Campaign" also times and it's really good, especially the "Cleveland". Unfortunately, I deleted the file by mistake. Could you send me the mod again, or you know where to get it?
Radick is offline   Reply With Quote
Old 08-06-11, 08:52 AM   #10
jokerl90
Seaman
 
Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
Default

Sorry, I no longer have it either. Hopefully someone else can help you out.
I can send you the Cleveland and or the Fletcher DD with torps
jokerl90 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:53 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.